Anyone here play Magic: The Gathering?*Program now avaliable

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Do you play Magic?

Yes
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67%
No
4
33%
 
Total votes: 12

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Something Awesome
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#26

Post by Something Awesome »

B4UTRUST wrote:pestilence wouldn't do jack shit other then piss me off...

it deals one damage to each creature and player
hard to kill off something that's an infinite power and toughness...

Same thing for the plague...

they deal 1 damage more or less...

With my deck all my precious slivers would be so far above that point that even attempting to do such a thing would be a futile gesture....
For infinite power and toughness with a Crystalline Sliver in play, I guess you use something like a Spectral Sliver to inflate them? For that, I assume you have a way to achieve infinite mana? Sliver Queen and Mana Echoes? If that's the case, a simple Disenchant or Wrath of God would do the trick, but since Charon's talking black, there isn't much he can do. A quick search yield's Quagmire Druid as the only black card with "Destroy target enchantment."

Or, he could find his own way for infinite mana and Pestilence to kill them. The rules for infinite loops are messy, but I believe that if he did it on your turn, they'd all die. And so would whoever had less life. Or he could just throw a massive Drain Life at your head.
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#27

Post by LadyTevar »

Elheru Aran wrote:Umm, I don't play Magic, but I'm just wondering why the hell you all are spelling it 'sliver', when that's a wee bit of wood and not Ag... :???:
Follow the link I posted, El. "Slivers" were a hive-based creature that grows stronger with each member of the hive around it. Like ants and bees, each Sliver has a certain job within the Hive.

What's scary is that the Sliver Queen (7/7 creature, pay mana to birth more slivers), also gets the bonuses of having her children around her, and her baby slivers gain the abilities as soon as they're born.
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#28

Post by Destructionator XV »

Well, making nice progress on my program. It is up to about 4500 lines of code that I have been working on for some time, and in writing all that I was really lazy, and was using about 70 megabytes of RAM for the program.

Just finished some optimizations to that and not the graphics version is using a mere 15 megs and the text mode version is using only 4.5 megabytes for full functionality!

I think I will have this program in a respectable condition pretty soon. Probably will release a Windows graphical build to you all by the end of the week so we can try it out.
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#29

Post by B4UTRUST »

There are ways to do it, SA. I've played Magic a long time and I know some convulted combos that are just nuts to see in action. And yes, i can generate an infinite amount of mana with one combo and using another combo use the sliver queen to generate an infinite amount of sliver tokens and then using another card give myself +1/+1 for every sliver in player :wink: end result, infinite slivers.

Plus, correct me if I'm wrong, wouldn't any sliver ability or enchantment by protected by crystalline sliver?

And if I was going to be REAAAALLLY mean, throw in a handful of acid slivers and just start sacking my tokens ^_^

When you need to deal an assload of damage at once...why not sac a million sliver tokens for the mana then sac another million for 1 point of direct damage to player each...

"So lets see here....that's 1 million damage to you... I think you're dead..."
"I errr ummm...fuck."
Last edited by B4UTRUST on Mon May 01, 2006 9:16 pm, edited 1 time in total.
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#30

Post by Mayabird »

I clicked "yes" because I will play it if someone has a spare deck. I helped my little brother test his decks by playing a bunch of games with him. However, I don't have my own cards and I don't seek out people to play it, but if it's available, I'll do it.
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#31

Post by LadyTevar »

Mayabird wrote:I clicked "yes" because I will play it if someone has a spare deck. I helped my little brother test his decks by playing a bunch of games with him. However, I don't have my own cards and I don't seek out people to play it, but if it's available, I'll do it.
Spare Decks?

MWHAHAHAHAHAHAHAHAH! How many do you want? I even have enough loose cards in my keeper box for you to make as many as you want, of whatever color you want!
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#32

Post by B4UTRUST »

Maya, considering it's online and a computer program decks won't be a problem. You'll have access to every card in the game!
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#33

Post by Charon »

B4UTRUST wrote:There are ways to do it, SA. I've played Magic a long time and I know some convulted combos that are just nuts to see in action. And yes, i can generate an infinite amount of mana with one combo and using another combo use the sliver queen to generate an infinite amount of sliver tokens and then using another card give myself +1/+1 for every sliver in player :wink: end result, infinite slivers.

Plus, correct me if I'm wrong, wouldn't any sliver ability or enchantment by protected by crystalline sliver?

And if I was going to be REAAAALLLY mean, throw in a handful of acid slivers and just start sacking my tokens ^_^

When you need to deal an assload of damage at once...why not sac a million sliver tokens for the mana then sac another million for 1 point of direct damage to player each...

"So lets see here....that's 1 million damage to you... I think you're dead..."
"I errr ummm...fuck."
"Redirect."

Bwahaha!

Now then, there's no fun in the insta-win decks. Not in my opinion. All infinite loops must die.
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#34

Post by Cynical Cat »

I've played a little but the only card game I play with any kind of regularily is Vampire: The Eternal Struggle.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#35

Post by LadyTevar »

Cynical Cat wrote:I've played a little but the only card game I play with any kind of regularily is Vampire: The Eternal Struggle.
Holy Shit :shock: People still play that?!
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#36

Post by Cynical Cat »

LadyTevar wrote:
Cynical Cat wrote:I've played a little but the only card game I play with any kind of regularily is Vampire: The Eternal Struggle.
Holy Shit :shock: People still play that?!
Hell yes. My local game store holds a once night a week get together where two dozen people or so people show up and play about four games simoultaneously.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#37

Post by LadyTevar »

Cynical Cat wrote:
LadyTevar wrote:
Cynical Cat wrote:I've played a little but the only card game I play with any kind of regularily is Vampire: The Eternal Struggle.
Holy Shit :shock: People still play that?!
Hell yes. My local game store holds a once night a week get together where two dozen people or so people show up and play about four games simoultaneously.
Damn... I don't even know where my cards for that are anymore....
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#38

Post by Something Awesome »

B4UTRUST wrote:There are ways to do it, SA. I've played Magic a long time and I know some convulted combos that are just nuts to see in action. And yes, i can generate an infinite amount of mana with one combo and using another combo use the sliver queen to generate an infinite amount of sliver tokens and then using another card give myself +1/+1 for every sliver in player :wink: end result, infinite slivers.
I wasn't doubting that you did it, I was just trying to think of how. Convoluted combos are cool, but a combo involving two cards for infinite mana like the one I was thinking of tends to be more reliable.
Plus, correct me if I'm wrong, wouldn't any sliver ability or enchantment by protected by crystalline sliver?
Crystalline Sliver (as we know, but just so the exact wording is handy) reads: "Slivers can't be the targets of spells or abilities." (Oracle text) They can't be enchanted by new enchantments, but enchantments already on them will remain, since they only target while the spell is waiting to resolve. The Sliver abilities like "All Slivers gain X" still work, since they're not targetted. Likewise, Earthquake/Hurricane, Flame Wave, and Wrath of God still affect them, since none of them are targetted. Spectral Sliver's ability is "All Slivers have '2: This creature gets +1/+1 until end of turn.'" Abilities like this, that affect the creature using it only, are not targetted, and still work.
Charon wrote:"Redirect."

Bwahaha!
Each sacrificed Sliver is a different source. Good luck redirecting all million of them. :wink:
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#39

Post by Destructionator XV »

The first alpha build for my online game is ready! It is about 85% done, but it's core functionality is there so it is playable.

If you want to try it, download Here editLink removed. Found some nasty bugs..../edit (36.7 megabytes size is because it includes most the pictures too; when I release updates it will be closer to 1 MB / update)

While most the important stuff should work, I make no guarentees, and I don't want to hear complaints, unless you want to also give me source code fixing your complaint. I know something might be broken, because it isn't finished yet!

Anyhow, disclaimer out of the way, here is how it works. First, you will want to install it; this is currently as simple as unziping the file you download from me.

This will make a folder called 'Windows' (it is called Windows as opposed to Linux on my computer, adn I just zipped up mine). Open this folder and you will see 3 things:

1) oracle.cdb This is the cards listing. Do not edit it and don't move it! If it is not where the program expects it to be, the program will choke.

2) A folder called 'pics'. This has pictures off almost all the cards from alpha up to the end of the Kamigawa block (I don't have the newest block at this time; I intend to get these pictures in about a week)

3) A folder called 'bin'. This holds the program itself and it's needed .dll files (these .dlls are the Qt library, from Trolltech)

Inside the bin folder is the program you want to run, called cardgame.exe. Run it from inside this folder, don't move it.

When the program starts up, you should see somthing like this:

Picture

On the left is a listing of the cards found in the database. You can use the text box above the list to search for a card name. When you click a card, it's text will appear in the middle. If you double click a card, it's name will be added to the list on the right.

The list on the right is your deck list. You can save and load deck lists by using the deck-> open and deck->save menu options.

You cannot remove cards from a deck list yet. That feature should be unstalled next tuesday :wink:

The view menu will let you turn off parts of the main windows to save screen space.

Once you have a deck ready, you can click game->listen, and two game windows will pop up (one might be under the other, just pull it out.)

Do not do anything on the game windows until you are connected to someone else! Don't click, don't press a key, nothing!

Now, have your opponent connect to you. Have him create a deck, and press game-> connect. It will ask for the IP address of the player acting as the server.

Once he presses in your IP address, the game window should pop up on his screen. Once that happens, you can begin playing the game. (You will have to communicate with your opponent through IM or something to tell him when the connection is established. The automatic connection notifier will be installed tuesday)

When you are connected, you can start the game. Drag and drop cards off your deck (the Magic card back found in the lower left of the screen) to draw cards.

You want to drop these cards directly to the right of your deck. If the middle of the card is below the top of the deck and anywheres to the right, you can see it, bu your opponent cannot (this is your hand zone).

You can drag and drop cards throughout the playing field to move them. Right clicking a card will tap or untap it.

When you move the mouse over a card on the board, the card's text will be displayed in the main window.

The life spin counters on the little window that accompanies the game window works automatically. Just use these to control your life; your opponent's life is the number to the right of yours.

The text box under your life tells you about some things that happened, for example every time your opponent shuffles his deck or searches it for a card.

You can type into the line edit under the text box and hit enter to send a message to the other player's text box.



And again, I know this is not perfect, because it is not done. But you should be able to get some playage through it. Any questions, feel free to ask here, and keep your eyes on this thread; I hope to finish it enough to call it Beta by tuesday.
Last edited by Destructionator XV on Wed May 03, 2006 2:13 pm, edited 2 times in total.
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#40

Post by Destructionator XV »

Oh yeah, before you draw your hand, you should shuffle your deck with the shuffle button on the little window.

edit: oh poop! Forgot the pictures for basic lands.

Once you have the zip downloaded, go into the pics folder, then go into the small folder.

Make a folder called "Basic Land" the space is important! Copy a picture for all 5 of the basic lands into that folder, named mountain.jpg, forest.jpg, etc. (You can copy these pictures from one of the other editions, like Revised)

I'll be sure to fix this tuesday.
Last edited by Destructionator XV on Wed May 03, 2006 2:08 pm, edited 1 time in total.
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#41

Post by Destructionator XV »

Here we go... much better. It actually works pretty decently. I still have search and imporved controls to do, but it is actually playable now, and all the save file formats are final, so files saved with this can be used in any future verson. Here is the full program download file:

Full for Windows (3.4 megabytes) **This is probably what you want**

Full for Linux (includes source code) (2.4 megabytes)

Source code only (68.6 kilobytes)

Source to Qt Library avaliable upon request


When you build a deck and try to play it for the first time, it will automatically download the needed picture files.
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#42

Post by LadyTevar »

Question: How do I build a deck? It's only giving me the options to "Open" and to "Save As". There's no card list to chose from either.
Last edited by LadyTevar on Wed May 03, 2006 7:25 pm, edited 1 time in total.
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#43

Post by Destructionator XV »

Once the program is up, in the list box on the left you should see the list of cards. Navigate to the cards you want in that list (you can type the names in the list box above) then double click the card name.

That card will be added to the box on the right, which is your deck list. Keep doing this until you have a deck. Then click deck->save as on the menu to save it.

Once a card is added to the decklist, it cannot be removed. That is something I will install tuesday. :wink:
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#44

Post by LadyTevar »

There is no list.
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#45

Post by Destructionator XV »

Here are some screenies:

It should look something like this when you load it up:
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After double clicking some cards, it should start to look like this:
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#46

Post by LadyTevar »

The window's there... the Cards are Not.
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#47

Post by Destructionator XV »

LadyTevar wrote:There is no list.
OK, check the view option and make sure all the options in that menu are checked. Also double check to make sure the oracle.cdb file is in the folder one level up from the program. (the exe is in the bin folder, the oracle is in the folder I named windows after unzipping)
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#48

Post by LadyTevar »

Do you know how many folders are marked 'Windows" on a computer running Windows XP?!
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#49

Post by LadyTevar »

Got it now
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#50

Post by LadyTevar »

Oh. My. God.

The cards, the cards... I must make DECKS!
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