A Programming Tutorial Series by Professor Adam

C&T: Video Games, Table Top Games & Computerized Stuff
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Destructionator XV
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#1 A Programming Tutorial Series by Professor Adam

Post by Destructionator XV »

I have decided to start up a couple tutorials here on the forums, and this one is on the arcane lore of programming.

My format here will mostly be learn by doing, and following along with examples I give.

When we are finished, we are going to have a full blown, customizable GUI battleship game, written with object oriented concepts.

I chose a battleship game simply because that is something Ace Pace and I have been working on through AIM, and I think it will be pretty fun. I can start off very simple and move on as we go, explaining new concepts as we move on.

Naturally, I will take any questions people have here,

But, before we get into any coding, you will need the right tools. There are two major toolkits avaliable for free on Windows: one is the Microsoft Visual C++ Express Edition and the other is the free software GNU Compiler Collection Windows port.

I personally use the open source gcc, and that is what I will be explaining in most detail as we proceed. However, to get started, you can use either one, and the Microsoft option is a little easier to use for a newbie. Also when we go GUI, I will probably explain the amazing cross platform Qt toolkit, which works best with gcc, but if I have enough demand, I will use Win32 instead (don't worry about this yet, you will understand in time)

Once we have the proper tools installed, we can get started on the first example.


I will post this when I am ready; don't expect speedy next posts.
Adam D. Ruppe
Image Oh my hero, so far away now.....
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