And so, a couple of ideas presented themselves.
- A stargate (SGA and/or SG1) game, operating out of one of the established facilities, with all the relevant props and so on.
- A stargate-based game, featuring instead, the crew (be they all aliens, or with humans - a fun option there might be a nox, or hell, those shape-shifting crystals from season one...) of a small Asgard starship (think Daniel Jackson) in season nine (well, the end of eight, rather) onwards, dedicated to surreptisiously provoking social change on planets recently liberated from the Goa'uld, and booting them off their remaining enclaves
- One I'm ever so slightly less keen on, having rather less resources for (not to mention, it'd oblige me to generate very alien races with very-alien quandries), but still: A Culture (Iain Banks) based game, with players as agents of Special Circumstances, operating out of a GCU, dealing with civilisations ranging from Dark Ages to Star Trek-ish technology levels.