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#101

Post by Destructionator XV »

Kreshna Aryaguna Nurzaman wrote:OOC: do the A'millans have telephatic capability, like the Trolls? Or Lord Adam is the only one who can do that?
Again, remember most of them are biologically human, including the staff on the Death Star. The ambassador is just another man, nothing really special about him. Hell, even as a government official, there is not that much special about his experience.

Adam and the Lady can communicate telepathically with each other, no one else, and can usually tell is someone is lying to them (but not with perfect accuracy), and plant suggestions in someone mind ("These aren't the droids you're looking for", etc), but beyond that, nothing really.
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#102

Post by Kreshna Aryaguna Nurzaman »

Destructionator XV wrote:
Kreshna Aryaguna Nurzaman wrote:OOC: do the A'millans have telephatic capability, like the Trolls? Or Lord Adam is the only one who can do that?
Again, remember most of them are biologically human, including the staff on the Death Star. The ambassador is just another man, nothing really special about him. Hell, even as a government official, there is not that much special about his experience.

Adam and the Lady can communicate telepathically with each other, no one else, and can usually tell is someone is lying to them (but not with perfect accuracy), and plant suggestions in someone mind ("These aren't the droids you're looking for", etc), but beyond that, nothing really.
Well now I'm glad Darth Kreshna did not ask the question in-unverse :mrgreen: He merely disturbed by the telepathic monitoring, and his question to the Ambassador is more out of confusion instead of actually asking whether the A'millans are telepathic.
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#103

Post by Ra »

Alright, there's a big bunch of confusion over "someone telepathically listening to the diplomats" hoopla. And DesertFly has pointed out that he wasn't doing that, it was spy bugs.

Now, shall we retcon a bit? Because retconning is fun. :razz: What *if* the folks telepathically listening to the ex-Alliance folks are not Zerg, but something else entirely?

Who could it be?

Imperial Dark Jedi or Sith order minions (Kresh is only a Sith by ceremonial title thesedays, rite?) So the Imps might be spying on him too.

Or could it be someone from the Phoenix War that's not currently around, coming back to see what kind of shit the other folks have stirred up?

Or could it be something else entirely? *cues ominous music*

Though it would be kinda cool if we had a rogue Force-adept running loose on the station causing havok, and it would give me a chance to use Madar for something better than picking up Guns of Command on the black market. :razz:
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#104

Post by DesertFly »

Retconning is fun. That's how my Zerg suddenly took credit for the first probing. :grin: Also, for those Zerg-like signals that have been emanating from Dellious Prime, those also aren't me....but they may well be Zerg, just not mine..... Can you say the Overmind?
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#105

Post by DesertFly »

Heck, that could also easily be connected with the psychic probing in the DSIII that's not mine. AKA an infected human agent of the Overmind, the other swarm, running around checking out the place.
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#106

Post by DesertFly »

One thing that came to me as I was pondering battles, what are the tech levels like? Is the Empire light years ahead of the Goa'uld and the Amillians, or is there some sort of parity? I think personally that it would be a lot more fun if they were on approximately the same level; sure, it's not as "realistic", but it would actually make battles and such do-able if the Zerg were able to hurt and be a threat to everyone more or less equally.
Last edited by DesertFly on Sat Aug 26, 2006 10:07 pm, edited 1 time in total.
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#107

Post by Destructionator XV »

DesertFly wrote:Is the Empire light years ahead of the Goa'uld and the Amillians, or is there some sort of parity?
The Empire could pretty easily kick all of our asses if they brought in forces from their galaxy.

Right now, we keep them down to size by saying most the Empire favours isolationism, hence keeping most the fleet at home. Only Kreshna's personal fleet of IIRC 9 stardestroyers and one super stardestroyer is in the Milky Way. And of course the Death Star.

Even those would be a serious problem; we would have to send a much larger fleet to knock it down, but it is possible for us.

The A'millians have much larger numbers and more solidity than the Goa'uld, but again, most their forces are used to secure their home galaxy. But, as we saw in Phoenix War I, they can get a couple hundred ships to the Milky Way in a matter of days if things went sour. Firepower wise, they are about equal on ship based weaponry, but Ra is constantly looking to change that with his secret programs.

On the ground, A'millian soldiers would punish Jaffa. We never saw them fight Kulls or Stormtroopers before, but I might give it to the A'millians on both of those. We have Halo style armor / personal shields and Perfect Dark style weapons.



The much higher firepower of the Empire is something of a problem to us. Ra wants to close that gap, and apparently is willing to do almost anything toward that goal.

The A'millians tend to just keep to themselves, but they too, are looking for ways to deal with the Empire if the need arises. Their plans all go toward mutually assured destruction though. The way they see it, they can't stand toe to toe with the Imperial Navy, but their WMDs can still strike terror into the heart of Imperial civilians.

Naturally, that is a last resort option, so they can't use it on the diplomacy table as leverage or in any civilized setting at all, really.

I think personally that it would be a lot more fun if they were on approximately the same level; sure, it's not as "realistic", but it would actually make battles and such do-able if the Zerg were able to hurt and be a threat to everyone more or less equally.
Even on different tech levels, I see three possible options:

1) Send thousands of Zerg for every ISD and just spam them to death with greater numbers.

2) Target Imperial civilians. Infested terrans suicide bombing the Death Star, for example.

3) Make up some technobabble excuse that renders Imperial shields useless against you. Perhaps exploit the fact that their shields hug the hull and say due to that fact, Zerg acid type attacks aren't protected against at all. This lets you do serious damage to them, despite their turbolasers still being able to chew through your carapace like paper.

Or a combination of the three.


I don't think weaking the Empire's firepower would work well since the effectiveness of turbolasers and ineffectiveness of every one else against the Guardians was a pretty big deal in Phoenix War 1. That would be one hell of a retcon.
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#108

Post by Kreshna Aryaguna Nurzaman »

Ra wrote:Alright, there's a big bunch of confusion over "someone telepathically listening to the diplomats" hoopla. And DesertFly has pointed out that he wasn't doing that, it was spy bugs.
D'oh! :oops:


Anyway, where's Narsil? He's playing a nation called the Commonwealth or such. How about retconning the story by telling that the psychic probing was done by the Commonwealth?
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#109

Post by Ra »

Unfortunately no, Dak's decided he's "fed up" with LA, and hasn't been around in like a week or so, so I suppose he took himself up on his little offer. :roll:
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#110

Post by Narsil »

Sorry for my absence but I've just been a bit too busy to put together anything to post... trying to find a bloody job (and failing miserably; most companies rely far too much on the internet for their application processes, fucking things.)

And I'm afraid that it couldn't have been the Commonwealth as they're entirely opposed to mind-reading of any kind unless it's particularly serious (morals and all that). Spying on someone who's just a background issue to them getting home isn't going to be classed as 'particularly serious' to them. And they've not progressed their technology to the point where they could do any mind-reading without specially controlled strap-in booths (similar to their Virtual-Reality tech), despite their espionage tactics.
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#111

Post by Destructionator XV »

Another simple solution is Kreshna and Detritus are simply paranoid and seeing things that aren't really there.
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#112

Post by Kreshna Aryaguna Nurzaman »

Destructionator XV wrote:Another simple solution is Kreshna and Detritus are simply paranoid and seeing things that aren't really there.
Probably due to overconsumption of Coruscant Meth... :mrgreen:
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#113

Post by DesertFly »

Okay, another question. Is the Stargate network in this galaxy up and running, and if it is, are there any important planets that don't have gates?
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#114

Post by Destructionator XV »

DesertFly wrote:Okay, another question. Is the Stargate network in this galaxy up and running,
We did use it a little in PW 1, so yes, it is running.
and if it is, are there any important planets that don't have gates?
The A'millian starbase 242 has one, but they keep it disabled at all times, so it is not possible to dial it without them getting it ready ahead of time.

They brought that gate in solely for the purpose of nuking Ra when we had a conflict in PW 1, and since that is no longer an issue, it was shut down.

The dead planets I have been searching, including the one where I just beamed down doesn't (and if it did, it would be buried in lava anyway).

Presumably, Ra's secret bases don't have gates either.



Guys, what is the status of the Earth gate? Is it still under the USAF or did the Empire have it moved?
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#115

Post by Kreshna Aryaguna Nurzaman »

Destructionator XV wrote:Guys, what is the status of the Earth gate? Is it still under the USAF or did the Empire have it moved?
Well since Earth is an Imperial mandate now, the gate is now under the Empire. It's still maintained and functional, mainly for transporting commercial goods between the Goa'ulds and the Empire.
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#116

Post by Ra »

Adam wrote:Presumably, Ra's secret bases don't have gates either.
Correct. I figured having a 'Gate on Tais II was a very bad move. :razz:
Kresh wrote:Well since Earth is an Imperial mandate now, the gate is now under the Empire. It's still maintained and functional, mainly for transporting commercial goods between the Goa'ulds and the Empire.
Wha...? No SGC? You mean all my Samantha Carter jokes have been in vein? :cry:
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#117

Post by Kreshna Aryaguna Nurzaman »

Ra wrote:
Kresh wrote:Well since Earth is an Imperial mandate now, the gate is now under the Empire. It's still maintained and functional, mainly for transporting commercial goods between the Goa'ulds and the Empire.
Wha...? No SGC? You mean all my Samantha Carter jokes have been in vein? :cry:
Ummm.... Did I contradict anything we have posted in-universe? :???:

Okay, Earth is an Imperial mandate (actually it's Darth Kreshna's fiefdom), but there is still SGC. Darth Kreshna isn't really into micromanaging planet Earth; basically the United Nations merely acknowledges the Imperial as their new master, and there is an Imperial Governor on Earth. But existing nations and bodies still exist, and so does SGC. It's like the Roman Empire: put a governor, collect the tax, but leave the micromanagement to the existing government.

As well as the Stargate being used for commercial purpose... Alright, forget what I said if it contradicts the previous posts.
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#118

Post by Ra »

Dude, it didn't "contradict" anything, I was joking. :lol:
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#119

Post by Destructionator XV »

Time for more random information that nobody really cares about.

Seriously, this entire post is wholly irrelevant to everything, so feel free to skip this post unless you are interested in obscure facts about the A'millian starfleet's registry system.


All government starships in the A'millian Empire have the prefix ASV on their names, short for A'millian Space Vehicle.

The registry number, however, tells much more. It starts off with a letter code, then has the registry itself, which is formed from two things: the class and the number of production in that class. The number of digits for each is determined by a few rules and what the digits mean is also by these rules.

The class number may have one or more digits, and the ship number shall always have at least two digits. If the number of digits is even, it is split half and half, else the ship number has one more digit than the class number. These are padded with prefixing zeros if need be.

In the A'millian Starfleet, classes and the first ship of the class always share their name. Example, the first Galaxy class ship built would be called the Galaxy.

Let's try a few examples. First is the Pathfinder, SV-2405. The SV code means "Science Vessel". Next the registry has four digits, so it is split half and half: the first two digits are the class number, 24 (in this case, Discovery class. The next two are production number for that class, in this case 5 (which means it is the sixth ship of her class; they start counting at zero for ship number, but not for class number).

Another one you will see soon is ASV Warrior, BC-1000. BC means battlecruiser, again, even number of digits, so it is battlecruiser class number 10, ship number 00 (first ship of her class). And since she is first of her class, you know her class name shares the name, so the ship is fully described as being a Warrior class battlecruiser.

One more that you will also soon see is ASV Pacifica, AC-603. AC means attack carrier. This time, there are an odd number of digits, to the class is one half number of digits rounded down, ship number is one half rounded up. Class is 6 (Galacticia class), and ship number is 03; she is the fourth ship of her class.

Can you guess what ASV Galacticia's registry number is? If you said AC-600, you were right!

Well, what about the 101st ship of the Warrior class? Simple; it becomes five digits long. The one hundredth ship of the class would be BC-1099, and the 101st ship would be BC-10100.

One last hypothetical: the second ship of the 101th class of battleship built would be BB-101000. BB is the code for battleship, and since the number of digits is always split in half, three digits were required to fit 101 (and they start counting at one for class, zero for ship number), and three digits were required to fulfil the half and half requirement.

The A'millians never reuse a number. If you have the full registry number, that always means one specific ship. This numbering scheme was adopted by the spacefleet in AW 2097. Those of you who know your A'millian history will recognize that number as being 10 yahren after the invention of warp drive. A similar numbering scheme was being used in the sea going Navy forces for some time (and, indeed, still is), but the spacefleet didn't adopt it until there was enough growth rate in the fleet to render their old system inadequate.

Prior to that, registry numbers were generally letters showing the role of the space craft and then the year of commission (example, PT-2000 would be a planetary transport commissioned in the year AW 2000).



This concludes my irrelevant post.
Last edited by Destructionator XV on Tue Aug 29, 2006 1:25 pm, edited 1 time in total.
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#120

Post by Kreshna Aryaguna Nurzaman »

Wait, did the Zergs just attacked the A'millans?
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#121

Post by Ra »

Ya, it was a bunch of Mutalisks that took out the Pathfinder.

On a related note, I was thinking of asking DesertFly to attack Tais II, but I'd like to wait until I've got a Gun of Command to control the lab's Guardian Core; that way it would begin producing enough psychic emissions to get Kerrigan's (or the Overmind's) attention.

But then again, DF, if you wanna attack now, by all means, be my guest. The psionic emissions of the Guardian might still be enough to get the Broods' attention.
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#122

Post by Kreshna Aryaguna Nurzaman »

Ra wrote:Ya, it was a bunch of Mutalisks that took out the Pathfinder.
Okay, has the Amillans made the attack publicly known? Has the attack made its way to the news? Have other characters (Ra, Detritus, me) aware about the attack? (in-universe, I mean. Of course we the players have known about it, but the IC characters?)
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#123

Post by Ra »

Not IC, as far as I know.

It's sofar an isolated incident, but their OIC at Starbase 242 now knows of the attack, so I expect it's a matter of time before he coms Lord Adam with the news.
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#124

Post by Destructionator XV »

Kreshna Aryaguna Nurzaman wrote:Okay, has the Amillans made the attack publicly known?
Lord Adam doesn't even know about it yet.

What happened is like Adam's ships, there was another group of science ships scanning groups of planets looking for an ancient homeworld (that Adam wants to see out of curiosity of their genetic engineering programs that may have produced his species),

The second group moved into a system they thought was uninhabited (system S-8472 in the A'millian catalog, no relation to the Borg killing aliens from Star Trek Voyager, pure coincidence of course)

There they stumbled across some Zerg who didn't take kindly to being intruded upon and attacked. Pathfinder's warp engines were severly damaged in the early attack, and the crew was forced to abandon ship and set the self destruct so the other two ships could escape.

The two surviving ships after beaming up the survivors from Pathfinder run away back to the base at very high speed, making it back to the base within a few hours.

When they arrive, they immediately meet with the base commander (Rear Admiral Denise Wise) and inform her of what happened. As per standard procedure, she has to open an investigation into the circumstances of the lost ship.

Aside from the Admiral, the ship's crews, and soon the base's Judge Advocate General's staff, no one knows what happened.

It won't be known to anyone outside the base for at least a day or two, maybe more.



Also note that this system is one Namartu gave on the datapad, but the ambassador is still in that meeting room and hasn't transmitted that information back to the base yet. Neither one knows what the others are doing at this time.
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#125

Post by Destructionator XV »

It seems that Lord Ra and Darth Kreshna are going about other business now, so is the meeting on the Death Star adjourned?
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