Anybody up for an FSTGOD?

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Charon
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#26

Post by Charon »

I humbly present the edited map. If you have any suggestions, please let me know.

Image
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#27

Post by Rogue 9 »

*Grumble* Why am I completely unable to locate a decent high-resolution physical map of North America? One of Europe was the first result last time.
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#28

Post by frigidmagi »

I like the map.
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#29

Post by Comrade Tortoise »

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#30

Post by Comrade Tortoise »

As for magic, yeah, midlevel would work. You can just kill most divinations to avoid the game balance issues of scrying on one's enemies.
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#31

Post by Comrade Tortoise »

Oh, and provided the current map stays the same, I call the area around those two parallel running lakes. WIth prevailing winds, that are will probably be fairly heavily forested, which is what I am going for.
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#32

Post by Charon »

In terms of tech level. I'd like to push for brigindine or half-plate armor being available. Triangular sails available to some (who gets it being determined by the GM after hearing the case of those who want it and determining how good it is).
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#33

Post by Ra »

I'll call part of the land in the farthermost east, on the northern shore of what would be otherwise be Hudson Bay in NA. My realm will be a small power at best, an alliance of two human castles (and their surrounding villages) and some elves living nearby on the coasts.
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#34

Post by Rogue 9 »

I'm taking the end of the Yucatan Peninsula and the large island that should be it's tip.
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#35

Post by frigidmagi »

I'll be west of the great lakes somewhere.
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#36

Post by Cynical Cat »

Charon wrote:In terms of tech level. I'd like to push for brigindine or half-plate armor being available. Triangular sails available to some (who gets it being determined by the GM after hearing the case of those who want it and determining how good it is).
Brigidine is consistent with high medieval. It was never that popular in Europe, but it was in use at that time.
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#37

Post by Charon »

Ra wrote:I'll call part of the land in the farthermost east, on the northern shore of what would be otherwise be Hudson Bay in NA. My realm will be a small power at best, an alliance of two human castles (and their surrounding villages) and some elves living nearby on the coasts.
If you're talking about the part that's shaped like a V I've already called that. Sorry for not mentioning that sooner but I've been rather busy today.

Anyway, yeah. I'm taking that V-portioned land, the island that's practically right in the V, and if it's ok the larger island directly West of that.

I'll get to work on drawing prelim's on about where people want to be. Or, to save everybody some time you could put in the rough boundarys of where you want to be.
Last edited by Charon on Sun Sep 24, 2006 7:38 pm, edited 1 time in total.
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#38

Post by Masterharper »

I'm in, this looks interesting. Something in the north is exactly what I'm looking for, I don't care where so long as it's snowy, and cold. Those Aleutian Island-esque places look fantastic.
Last edited by Masterharper on Sun Sep 24, 2006 7:39 pm, edited 1 time in total.
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#39

Post by Comrade Tortoise »

Image
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#40

Post by Charon »

Oh. A note for you for whom temperature and the like is important. The Equator of the planet would be either just below the map or about where New England would be.
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#41

Post by SirNitram »

I'll take New England. Netherese are tropical by nature, and terraforming could be questionable.
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#42

Post by Ra »

Alright then, what about the southern shore? It'd be right across the bay from you.
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#43

Post by Charon »

Southern shore is still open. Any specifics on where?
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#44

Post by Ra »

Image

The cape area defined here. I've claimed none of the islands.
Last edited by Ra on Sun Sep 24, 2006 10:28 pm, edited 1 time in total.
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#45

Post by Charon »

Alright. I've added pretty much everybody to the map, which is still looking pretty bare so a bunch of NPC's will have to be made. Magi is going to give me some specifics on his position tomorrow. Cat, are you interested still?

I liked how Hotfoot dealt with things in his game that he ran where there was a big empire that we all had to fight first. That would basically allow for us to create alliances and enemies without needing someone to beat on at the beginning.
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#46

Post by frigidmagi »

Yes but one of the problems was sheer overload for Hotfoot.
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#47

Post by Masterharper »

Wouldn't it be feasible to have two mods at the beginning, then? Just to take care of the 'larger npc' types.
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#48

Post by Dark Silver »

I'd be interested in taking a small role, the starting role of a big NPC thing to help out, if nessacry, but i won't stick around for longterm in this.
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#49

Post by Exileman »

Hey. I'm new here, but from what i've heard, this stuff is pretty fun. If no ones claimed it, I'd like to have the island directly east of Ra's territory. Hopefully its not bash the newb year :D
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#50

Post by Charon »

I certainly didn't have plans on smashing whoever took that island so as to have a monopoly on that entire Bay's exit transport if that's what you're asking...

*cough, cough*

I'll get on that right away, and we won't bash on you as long as you don't do something stupid. And if we're feeling REALLY nice, we'll even go easy on you. :wink:
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