Anybody up for an FSTGOD?

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Exileman
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#51

Post by Exileman »

Well, I've got a policy of not doing anything stupid if i can avoid it at all. As far as going easy, don't bother. The best way for me to learn for the future is to play experienced players in a serious fashion. And as far as smashing up my island, not if my TRIBAL DEITIES have anything to say about it. Not that we could understand it if they did, you ever try and speak swahili?
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Rogue 9
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#52

Post by Rogue 9 »

Your tribal deities aren't going to smash any and all comers. Let's just make that one clear right now.
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Agent Fisher
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#53

Post by Agent Fisher »

I'll take a swath of land to the southern area.
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Charon
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#54

Post by Charon »

Image

Alright. Here's everybody I have down at the moment. If you have any problems with the size or shape of the land you've been given let me know (unless it's a complaint that you want to be two pixels to the left, then you can do it your goddamn self. :razz: )

Fisher. You're going to have to be a LOT more specific than "land to the southern area". There's a lot of it.
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Agent Fisher
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#55

Post by Agent Fisher »

Ok, draw a line from Nitrams to Ras. Go to the center of the line and move SE from the middle. Put me there. A good sized chunk there. And there are mountains there, right?
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#56

Post by Masterharper »

Oh, that purple is a perfect colour. *finger steepling*
Nyexcellent.

On a side note, as I've never done this before (and am in the middle of half-reading the OOB thread on Rogue's board) is there some kind of continental sublaying pantheon, or is it all tribal?
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#57

Post by Charon »

Tortoise and I are in the middle of hammering out a religion between the two of us that our countrys either share (would make us allies) or are similar (bitter rivals). You can either go with your own religion or...

*raises his arms and slowly stalks towards harper*

One of us.... one of us... one of us...
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#58

Post by Masterharper »

Oooo...as much as I'm drawn to the comforting indifferent acceptance of a cultish mindset, I don't know if what I'm wanting to do will work for you guys.
The entirety of my original territory is to be comprised of a race based almost exclusively off of the Urskans found in the WotC Frostburn supplement, and probably some NorthMen (Norsemen? :P). They appeal to me in a number of ways. I was contemplating pulling a bit of a low-trick and having them worship a few the same gods as everyone else, but calling them different names. Sort of Rashemi, also I suppose.

What can I say, I'm a sucker for the frozen north mindset.

But if you think it's something I can work with, I'd be more than happy to become one of you be let in on the specifics. *grin*

Edit: awww. Strikethrough doesn't work in BBcode or HTML :(

Double-edit Even!: Wewt! Strikin time!
Last edited by Masterharper on Tue Sep 26, 2006 1:28 pm, edited 3 times in total.
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Rogue 9
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#59

Post by Rogue 9 »

Yeah, I seem to recall asking to implement a strikethrough mod before in the development forum, but no dice so far. The team has more important things to be doing now, though, I'm sure.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#60

Post by Destructionator XV »

Rogue 9 wrote:Yeah, I seem to recall asking to implement a strikethrough mod before in the development forum, but no dice so far. The team has more important things to be doing now, though, I'm sure.
Actually, I am just a lazy guy. Fuck, I'll do it right now.

that was easy

do it like this:

Code: Select all

[s]text to strikethrough[/s]
Last edited by Destructionator XV on Tue Sep 26, 2006 12:48 pm, edited 1 time in total.
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#61

Post by Charon »

Alrighty then. All the names are in place. But the map is still looking rather bare.

This means I'll be throwing in a bunch of NPC states and cities to fill it out some and to give all of us something to do other than just beat on each other or, for those of you out in bumfuck nowhere *looks at Rogue and Harper*, to keep you from expanding your empire completely unopposed


EDIT: Added Cynical Cat to the map.
Last edited by Charon on Tue Sep 26, 2006 9:46 pm, edited 3 times in total.
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#62

Post by Rogue 9 »

Probably better for me to beat up on NPCs anyway, seeing as how I'm the mod. But I'll need another mod to run them; fighting myself is boring as hell. :razz: I'll also be going last game's route only more so; I'll have hostile dragons and the like to worry about.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#63

Post by Exileman »

As far as religion, mines dualistic. One man, one woman. The woman is the war aspect and she is very tribal. The male is agriculture, personal growth, and mathematics (trust me i'll make sense on this later) so even if I sent my tribal deities after someone, the worse that would happen would be a lot of feminine grunting and some algebra :D FEAR THE VALUE OF X!
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#64

Post by Charon »

I suppose I can be the other mod if you need me to Rogue. But anyway. With the map pretty much squared away we need to discuss point values etc. Are we going to be using something similar to what we had for the otehr FSTGOD Rogue? That way we don't have to reinvent the wheel and it seemed to work (for as long as it went).

One thing I'd like to suggest, if we use that style. Is no individuals costing any more than two points.
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#65

Post by Masterharper »

I could probably haul around and pull in a few contacts who absolutely love online RP if you're looking to flesh out the map more with PCs than NPCs. Two intelligent women come to mind right now, both of which have quite a few incredibly original ideas.. Also, I have a few generalistic NPC ideas!
I was thinking of going total 'wild untamed north' with that area, so taking a leaf out of Rogue's book, I'll probably have those lands filled with perilous beasties, and spirits of the land good and bad.
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#66

Post by Rogue 9 »

Yeah, the last game's system worked well. My main question is do we want to implement a variant of STGOD 2k6's rules concerning unit specialization? It seems a good idea, though before the fire I had worked up a nation for the game and (with Thirdfain's help, I must admit) broke the whole system: As a regional power I simply poured everything into bombers, carriers for them, and escorts; I had enough bomber power to wipe out the battle lines of everyone short of the grand powers. I never got to play the idea, but it would have worked. Should we try it and risk having a breakable system, or just keep it with basic points?
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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Charon
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#67

Post by Charon »

Rogue 9 wrote:Yeah, the last game's system worked well. My main question is do we want to implement a variant of STGOD 2k6's rules concerning unit specialization? It seems a good idea, though before the fire I had worked up a nation for the game and (with Thirdfain's help, I must admit) broke the whole system: As a regional power I simply poured everything into bombers, carriers for them, and escorts; I had enough bomber power to wipe out the battle lines of everyone short of the grand powers. I never got to play the idea, but it would have worked. Should we try it and risk having a breakable system, or just keep it with basic points?
Link me so I can see how that worked. As for breakable, I doubt it's that hard to tell when someone has broken the system and then he has the mods to contend with, and when the mods come crashing down on you you don't live very long at all.
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#68

Post by Rogue 9 »

The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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Charon
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#69

Post by Charon »

Masterharper wrote:I could probably haul around and pull in a few contacts who absolutely love online RP if you're looking to flesh out the map more with PCs than NPCs. Two intelligent women come to mind right now, both of which have quite a few incredibly original ideas.. Also, I have a few generalistic NPC ideas!
I was thinking of going total 'wild untamed north' with that area, so taking a leaf out of Rogue's book, I'll probably have those lands filled with perilous beasties, and spirits of the land good and bad.
If you can grab a few people who you think would be interested then go for it. We certainly can't tell you not to. However I would suggest that they make sure they have the time to do this. In fact I would suggest to all of you that you know you have the time to do this.
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#70

Post by Charon »

Rogue 9 wrote:STGOD 2k6 OOB thread, with rules.
It's interesting. But what would we apply it to? Ships and siege weapons?
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#71

Post by Rogue 9 »

Cavalry, infantry, magical units, that kind of thing. Last time what beat what was a matter of a judgment call depending on the situation (whether the infantry has pikes vs. a cavalry charge; whether everyone's in an open field, forest, or whatever; whether one unit is surrounding the other; and so forth). Honestly I like that idea better for a medieval setting, but it requires that the players put a lot of faith in you and I (if you do actually want to be a mod) to make sensible decisions on the matter.

The more I think about it, the more it seems to me that the system Spyder used works far better for space combat than for medieval-level ground warfare; there's a lot less cover and incidental happenings in deep space than on the ground. I only brought it up to present the option.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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Charon
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#72

Post by Charon »

Yeah. I don't see much point in it. I'd like to hope these poor pathetic creatures trust me to be fair and unbiased in my rulings :wink: , so I think our system is fine. Like you said it's just meanlingless addition for a medeval setting.
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#73

Post by Cynical Cat »

Someone put the Confederacy of Dusk in a nice forested area by the Rockies.

The members of the six tribes worship the Lumen, benevolent spirits, and they used to make sacrifices to a small pantheon of rather nasty gods until the dieties were smashed by the Witch King.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#74

Post by Charon »

You want some waterfront with that? If so, the bay or what was once the Pacific Ocean?
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#75

Post by Cynical Cat »

Charon wrote:You want some waterfront with that? If so, the bay or what was once the Pacific Ocean?
We aren't really full of waterfront property, but I'll take a small slice of Pacific. Interior BC area would be ideal.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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