Let's make a fucking awesome Sci-Fi Action Flick

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frigidmagi
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#76

Post by frigidmagi »

On the topic of the Asseverate, we have the Jotan to serve as ground troops, should we have a seperate race to serve as ship crews ? (mycurrent idea is to have our Supermen serving as fighter pilots)
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#77

Post by Comrade Tortoise »

frigidmagi wrote:On the topic of the Asseverate, we have the Jotan to serve as ground troops, should we have a seperate race to serve as ship crews ? (mycurrent idea is to have our Supermen serving as fighter pilots)
That would only make sense. Actually, you would probably want a smaller race or species in your cockpits. Less mass, and it allows for a smaller cockpit and thus a smaller targeting profile.
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#78

Post by frigidmagi »

Our supermen are human sized CT and have faster reflexes. Any suggestion what our ship crew boys should look like?
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#79

Post by Comrade Tortoise »

frigidmagi wrote:Our supermen are human sized CT and have faster reflexes. Any suggestion what our ship crew boys should look like?
that would depend. Are we using artificial gravity and inertial dampening?

I already have simian uplifts being used for damage control and system repair (who else to fix a power relay in a tight space than a rhesus monkey with an IQ of 145?)
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#80

Post by frigidmagi »


that would depend. Are we using artificial gravity and inertial dampening?
Yeah, Super Hard Sci-Fi we ain't.
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#81

Post by Comrade Tortoise »

Alright, then your average crewman could easily be a standard or modified human. Some technicians however will want to be modified for low g environments. And it wouldnt hurt them to be small either.

So, modify them to be small in stature and light weight, and to work well in zero g. So their bodies will need to keep calcium in their bones and have a...flexible... tolderance for changes in pressure.
Last edited by Comrade Tortoise on Mon Mar 12, 2007 3:12 am, edited 1 time in total.
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#82

Post by Kreshna Aryaguna Nurzaman »

Comrade Tortoise wrote:
frigidmagi wrote:(mycurrent idea is to have our Supermen serving as fighter pilots)
Actually, you would probably want a smaller race or species in your cockpits. Less mass, and it allows for a smaller cockpit and thus a smaller targeting profile.
frigidmagi wrote:Our supermen are human sized CT and have faster reflexes.
They should have higher tolerance to g-force as well; a typical person can handle about 5 g before getting a blackout, while fighter pilots --with training and g-suit-- have tolerance limit of 9 g. How many gees these super-pilots should be able to handle?
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#83

Post by frigidmagi »

How many gees these super-pilots should be able to handle?
Not sure, they will be operating fighters way more advanced than modern jets and some fighters are dropped from space ships into atmosphere. Any suggestions?
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#84

Post by Comrade Tortoise »

Hence the flexible tolerance to g pressure. Their circulatory systems would need to be capable of compensating not only for a lack of gravity (IE the heart muscle not becoming weak due to the lack of resistance) but would also need to be made capable of getting blood to the brain when under high g forces.

I dont know how that would work. Valves in the blood vessels might work so that blood can get to the brain in a manner a bit like using a jack could work...
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#85

Post by Hotfoot »

Remember, we don't always have to explain these things. Some of them can just be so.

And remember, just because people aren't missing arms and legs doesn't mean that they can't have cybernetic parts. In some cases, races might be better at something not because their biologies are awesome for that thing, but because the biologies are well suited to cybernetic enhancements in those areas.
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#86

Post by Hotfoot »

Just a quick mockup I made in GalCiv2.

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#87

Post by frigidmagi »

Let's chat languages shall we? English is the Linga Fraca, that is the common tounage of space. What other languages should be common, try to give reasons as to why.
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#88

Post by Hotfoot »

Like you said over AIM, Chinese, Spanish, Arabic, and Hindu should be common.

So says the transatmo.
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#89

Post by frigidmagi »

Chinese
I said Mandrain actually the current offical tounage of China, there's also Cantonese that coud be called Chinese for example.
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#90

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Over the several thousand years that passed, there would probably be some attempts at a universal or trade language. Since humans tried to do it, they probably all fell through at their real aim, but a few may have stuck around as major or minor languages.

Not that we need to create full languages. A few offhand comments about how soldiers from some weird colony or some region of space speak some language would be fine. Everything will be auto-translated into English when we write it anyway.
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#91

Post by Lord Iames Osari »

Hotfoot wrote:The character roster for the first film, I'll edit this as I go. Suggestions are welcome.

Fleetside:
Commodore Richards - Task force commander. Older man, good with tactics, bad with politics. He should have gone up in rank years ago, but his temper has held him back.
Commander <Input from CT> - CAG, Avian
Lieutenant Wen - Fighter Ace, Squadron Leader of Gamma Squad. Serious and driven, she sometimes loses herself in combat when she hits her "zone".
Captain Foster - Captain of the insertion ship carrying the bulk of the ground forces, transatmo fighters. He's travelled up the ranks quickly and shows a sharp mind, but he lacks a bit of experience.
Commander Griffen - Foster's XO
Fighter Squads Alpha through ??? - Transatmo fighter units.


Groundside:
Major Williams - Ground force commander. Life-long friends with Commodore Richards. Plays politics a bit better than his friend, which is why he was able to pull the strings to get him assigned to this mission. Williams is well respected by the troops under his command, largely because he listens to his men and will do whatever he can for them.
Captain Griggs - Unit Commander for the special forces team, a hardass amongst hardasses. His age prevents him from going out to do what needs to be done, but he keeps his Lieutenants in shape to make sure they're doing their jobs. He carries a stunstick to remove them from command in the event of a Charlie Foxtrot.
Squad Breakdown:
Squad Leader (Fireteam Leader Alpha)
Fireteam Leader Bravo
Tech Specialist (Alpha)
Demolitions (Bravo)
Heavy Weapons (x2)
Powered Suit Support (x2)
Rifleman (x2)

Ten strong squad, broken down into two 5 man fireteams, 4 if powered suit support is not available.

Going to spend a little more time on the squad, as this is going to be far more detailed and important.
Anything new on the character front?
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#92

Post by Hotfoot »

Sorry, not at the moment, I'm hip-deep in making character sheets for the pre-gens I need for my con games for I-Con.
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#93

Post by Lord Iames Osari »

Ah, okay.
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#94

Post by Comrade Tortoise »

There is a little. I have tagged one of the tech specialists, and a fighter pilot in Gamma Squadron for my own subplot, but I have not named them yet.
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#95

Post by Josh »

All I got for now before I head out for Saturday's fun- we need some sort of hyperspace 'submarines' that can ambush ships. I've always wanted to come up with a way to translate submarine drama to space action.
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#96

Post by Lord Iames Osari »

I second that.
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#97

Post by Comrade Tortoise »

That can definitely be done.. Including hyperspace depth charges....
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#98

Post by SirNitram »

Meh. Overly-complicated. Space combat should be submarine combat. Watch Balance Of Terror if you doubt it can be done. There's no need for trans-dimensional weapons; they just run quiet and slow until they open up with torpedos.
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#99

Post by Lord Iames Osari »

SirNitram wrote:Meh. Overly-complicated. Space combat should be submarine combat. Watch Balance Of Terror if you doubt it can be done. There's no need for trans-dimensional weapons; they just run quiet and slow until they open up with torpedos.
I disagree that all space combat should be submarine combat. There should be the option of doing so, but there should also be the option for epic slugfests between immense battlefleets. And, of course, furious dogfights between fighter squadrons, bombing and strafing runs...
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#100

Post by Josh »

SirNitram wrote:Meh. Overly-complicated. Space combat should be submarine combat. Watch Balance Of Terror if you doubt it can be done. There's no need for trans-dimensional weapons; they just run quiet and slow until they open up with torpedos.
Sub combat is very intense and personal. Fleet combat is something else altogether, epic in scope. Running two styles lets us tell totally different stories.
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