Let's make a fucking awesome Sci-Fi Action Flick

SF: Not to be confused with SyFy....
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#126

Post by Stofsk »

Traveller has the 100 diameter limit for it's jump engines. That is, you can't (safely) jump within a distance of some 100 diameters of the planet you've lifted off from. If the planet is 1,000 km in diameter (say it's a large asteroid) then you have to get at least 100,000 km away.

You can jump within this limit, but the chances of a misjump increase.

I'm just pointing out how the idea is workable, and something similar to Frigid's idea has been done in another setting. However, Traveller was quite explicit about how jumping within the 100D limit is risky and the closer you are to the planet, the more suicidal you are. I don't know if that is something that you guys want, I didn't get that impression from Frigid's post.
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#127

Post by frigidmagi »

My idea was that the warping from the gravity well made opening and closing entries into Hyperspace difficult as well as dangerous.
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#128

Post by Comrade Tortoise »

frigidmagi wrote:
I would also propose that hyperspace must be traveled in straight vectors, and that ships traveling in hyperspace maintain the inertia they had entering hyperspace when they exit.
Uhhhh.... Why? Hyperspace is esstentally a smaller more energy free place, it may even be a parrel universe. That's all, it's more dangerous yes, because a ship that drops it's shields there will be fried, but I don't see anything that prevents ships from being able to do something as basic as a fucking turn.
Well, it depends on what you want to do with it. Having a lack of turning ability, or at least reduced turning ability, would make space combat more tactically interesting. If you dont have any interest in that, then by all means drop the suggestion
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#129

Post by frigidmagi »

Well, it depends on what you want to do with it. Having a lack of turning ability, or at least reduced turning ability, would make space combat more tactically interesting. If you dont have any interest in that, then by all means drop the suggestion
I'm asking what fucking physical reason is there for starships in Hyper to be unable to turn? Given what I understood from y'all's discussion of starship engines we're using ion drives right? Is there something about the engine that hampers turning ability? Given what I've outlined on the nature of Hyperspace itself is there something that suggest to you that the ships should not turn?

As for tactically interesting? No not really it makes it more tactically predictable not interesting. All advances are now in straight lines. Not hard to figure out.
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#130

Post by Comrade Tortoise »

That would depend. Is just the distance mapped onto a smaller space, or are there gravity shadows and the like as well? Additionally, how are they navigating? By which I mean, how do they find their way around? I would imagine that a place where you will fry if your shields are down would do nasty things to sensors, which would make navigation along complicated IE non-linear routes very difficult. Not impossible, but difficult.
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#131

Post by SirNitram »

Comrade Tortoise wrote:That would depend. Is just the distance mapped onto a smaller space, or are there gravity shadows and the like as well? Additionally, how are they navigating? By which I mean, how do they find their way around? I would imagine that a place where you will fry if your shields are down would do nasty things to sensors, which would make navigation along complicated IE non-linear routes very difficult. Not impossible, but difficult.
Maybe for civilian freighters, but warships will no doubt rapidly figure out how to maneuver in hyperspace for a very simple reason: He who dictates iniative, wins the combat.
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#132

Post by frigidmagi »

Suggestion for a "neutral" power: The nation of St Miacheal's.

Settled by Christian Libertarians, this nation is made up of 15 star systems. The government is a very minimal state, covering policing, defense and related fields and not much of anything else, there were no government social programs.

Due to this the Christian church which through prior agreement of the settlers unified to prevent religious friction came to dominate social work and education. This was because the church was the only organization with the sturcture and money to do so at the time. This was imperfect because non-christians found themselves at the back of the line.

Opposition groups grew up due to this made of, socialist, secularist, and various non-christian groups who competed with each other as often as they competed with the Traditionalist who were made of up of various libertarian and christian factions, as well as non-christian groups (such as jews and buddhist) who had recieved better treatment for various reasons both cultural and economic.

St Micheals occupies a importent position in astrographic terrain between the League of Humanity and the Asseverate. Most specifically between the portion of the League dominated by the United Protectorates, which has been a trading parnter of St Micheals for some time.

Both the Asseverate and the United Protectorates (a LoH founder and member) had large covert networks in place to ensure that a friendly government would be in power and to counter moves by the other side. Recently both networks tripped over each other in a very embaressing and public way, causing what is known as the Oct Slaughter. 103 agents of the Asseverate were killed as were 99 UP agents and over 500 St Micheals citizens in a series of closely linked operations and counter operations. This included members of the St Micheals parliment and various aides and securities, as well has high ranking military officers. The direct result of the Oct Slaugher was the break down of St Micheals into civil war.

The Opposition groups, called the Rebel Coalition or just the Coalition, have recieved a large amount of Asseverate support, this is required because the Coalition had no native naval support and were strongest in the outlying systems that were settled last. The Coalition controls 7 systems which are mostly agarian in nature. Coalition militas are typically under equipped but brave and stubborn fighters. This is slowly chaning as the Asseverate pours more and more aide into the Coalition milita.

The Traditionalist control most of the inner core of St Micheals. While the St Micheal's navy almost entirely sided with the Traditionalist, Asseverate units have made up the difference easily. Traditionalist miltas are better equipped then Coalition units but tend to be poorly led as the St Micheal officer corps was never all that good to begin with. Coalition milita units are also more numberous as the outlying systems had a higher birthrate. The United Protectorates has started funneling in aide and the UP Congress is debating the deployment of UP units to fight in the civil war. Additional members of the League have also sent aide and calls within the League to prevent an Asseverate takeover of St Micheals are growing slowly if surely.
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#133

Post by Lord Iames Osari »

Sounds cool to me.
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#134

Post by The Silence and I »

frigidmagi wrote:
I would also propose that hyperspace must be traveled in straight vectors, and that ships traveling in hyperspace maintain the inertia they had entering hyperspace when they exit.
Uhhhh.... Why? Hyperspace is esstentally a smaller more energy free place, it may even be a parrel universe. That's all, it's more dangerous yes, because a ship that drops it's shields there will be fried, but I don't see anything that prevents ships from being able to do something as basic as a fucking turn.
Since the question was asked I can give a possible answer: if shields are not in fact one-way it may be impossible to fire engines and shield the starship from hyperspace energies simultaneously.

Whether or not this is desirable in anyway is another question (personally I can see possibilities, but I don't think it is ultimately preferable).
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#135

Post by frigidmagi »

Alright, got another rule suggestion if you have a objection yell out.

No psionics expecting the Wanders, Nitram psionic happy bunch that sussed hyper drive and shields for human kind.
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#136

Post by Lord Iames Osari »

Um. No problems with that I can think of.
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#137

Post by Hotfoot »

Here's the current draft for Logos

Confederation of Logos

History
Logosian History is always expanding, but the critical point, the period which created the Confederation as it is today, is burned into the history texts with a certain finality. While most cultures have less exact histories, the Logosians have made sure to bring the details of their past to light. Before the Great Illumination, the civilization that gave birth to Logos as it is today was a stark contrast to the open, vibrant society that exists today. Born from a wholly corporate colonization effort, the worlds that would later become the core planets of the Confederation were simply controlled outright by the corporation.

Over the centuries of control, the corporation used aggressive marketing techniques and products to remove power from the hands of the average citizens. The disenfranchised common citizens were aware of their plight, but most felt that they were unable to affect change. A few, however, formed an underground movement to expose the government for what it was, working to reveal the truth of the Corporation’s machinations to rally the people and hindering corporate actions that hurt the people.

Then came the catalyst of change, cybernetics. For a long time, the Corporation had marketed cybernetic enhancements as a way of improving efficiency at work, at home, and making average quality of life better. Neural enhancements were introduced allowing direct access to the data networks. The idea of transmitting advertisements directly to the brains of the common citizen naturally followed from there, but soon machinations beyond that began to form. A new cybernetic upgrade was planned that could not only receive orders from the brain and transmit data to it, but one that would effectively be capable of enacting control, subtle and overt, over the brain. As this plan became known to the resistance, they leapt into action, actively trying to sabotage development of the technology, kidnapping scientists involved with the project, bombing research labs, and so on.

The anti-terrorism unit was deployed to respond to these attacks, complete with several new agents which had been upgraded with the best cybernetics on the market. The significantly less upgraded resistance took severe losses to this force, but the new agents, trying to understand the motivations of the resistance in order to better intercept them, discovered the secret the Corporation had been using them to conceal. A few key members of the team used their abilities to covertly sabotage the Corporation’s content controls on the datanet and, at a key moment during a broadcast where the Corporation was airing the raid on the resistance’s makeshift headquarters, they flooded the datanet with the truth. The formerly sedate populace rose up, including many police and military. The revolution spanned multiple worlds, and the former anti-terrorist agents used the neural implants and the newly unlocked datanet to coordinate the initial actions, quickly wresting control of datanet nodes to keep control of the network in the hands of the people. Within a year, the old government was toppled, and the age of Illumination began.

The technology that would have been used to enslave so many people was banned from general use, though it was agreed that research should continue in a limited fashion so that defenses against such a technology could eventually be made. With the datanet now free from the harsh controls of the corporation, the now free people started work to remove such controls forever and restructured the datanet to allow for a public forum, where through neural implants all citizens could debate and have a say in government. Laws were put into place, checks and balances to prevent any one person or group of people from gaining too much power, as had happened before. Thus, the Confederation of Logos was born.

Since the time of the Great Illumination, the Logosians have reached beyond their own few worlds and expanded throughout space. A handful of alien species and other human cultures have become smaller member nations in the Confederation of Logos, and a few have even been peacefully incorporated into the greater society. Member states are treated equally in matters of law and most Logosians see them as equals, though there are obvious minor conflicts in matters of communication.

Government
While the Logosian method of government is direct rather than representative, government officials exist to aid in the moderation of debates, enacting policies, and managing public works. The debating process in Logos can seem maddeningly chaotic to outside observers, but it follows several strict rules. Data and hard numbers must be verifiable, personal attacks are carefully restricted to prevent character assassination. No one moderator has ultimate power over another, and if a complaint of moderation abuse is filed, other moderators are randomly assigned to review the situation in an open forum. The random nature of the assignment prevents groups of moderators from forming indestructible groups, but as an added safeguard a public vote of no confidence can be held to dismiss any number of moderators in the event of a power block.

Interactions with other governments are handled by elected officials who have the appropriate qualifications for dealing with other human and alien civilizations. So long as an open connection to the Logosian Datanet is open, such representatives act as full representatives of their government, something which is somewhat unnerving to some civilizations. A position of “Administratorâ€
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#138

Post by frigidmagi »

Ah good.
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#139

Post by Marcao »

(This is an Alpha version. It will get more polished as time passes, but the next two weeks are finals weeks for me so work will be slow.)

~~~

History

The Hispanian Union was established out of need. With the major nations of the world launching themselves into the stars, the Hispanic nations of Central and South America found themselves unable to follow. These nations individually lacked the monetary and technological expertise to independently seek out their own stellar fortunes. The process was a slow one for a multitude of reasons ranging from the number of individual cultures, religions and outlooks to the very manner that the individual economies would be incorporated.
Nonetheless, with more and more “first worldâ€
Last edited by Marcao on Mon Apr 30, 2007 10:41 pm, edited 4 times in total.
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#140

Post by Lord Iames Osari »

Okay, this is pretty crazy and might sound a bit too silly for the rest of you, but I have the beginnings of an idea here and I don't have the time to flesh it out more myself.

Basically, my idea is this: I spend a lot of time of PnP RPG boards, and something I've noticed is that there is a certain subset of gamers that is really, really good at finding loopholes in rulesets. So, why not use that talent/skill to create a really tight body of constitutional law for a new country? Start by writing up a constitution, then hand it to the rules-lawyers and say to them, "break this". Leave them alone for a while, then later, come back, see what they've come up with, and collaborate with them to try and fix the loopholes they've found.

Now, as much as I wish this could be done in the here and now, it occurs to me that it might be an interesting and quirky approach to inventing a minor power.

Thoughts?
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#141

Post by frigidmagi »

It's interesting, but I really prefer to avoid utopias or "perfect" governments. A soceity with some flaws really is better for fiction.
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#142

Post by Lord Iames Osari »

Well, it may well prove to be impossible to actually create a perfect society. And anyway, we can always rule that they happened to miss something. *shrug*
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#143

Post by Mayabird »

Possibly crazy idea: could we combine this with Adam's game maker program and make a massive collaborative game? A constantly updating game gaining new worlds, peoples, and so on? We already have so much backstory that it'd be impossible to incorporate it all into a movie.

That being said, I just realized that I need to finish up the writeup for the avian species. I'll be back in a little bit.
I :luv: DPDarkPrimus!

Storytime update 8/31: Frigidmagi might be amused by this one.
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#144

Post by Hotfoot »

I don't see why that couldn't work. To see this all in a game of any sort would be pretty freakin' sweet.
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#145

Post by frigidmagi »

Cool with me. I'm also hoping people will see fit to write stories set in this universe. Provided they stick to the background.
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#146

Post by frigidmagi »

United Protectorates:

History: The UP began as a ship wreck. A colony ship fleeing attack found itself in an unexplored sector of the void, heavily damaged it crashed on the cold mountainous world of LastPort (the survivors were not entirely without a sense of humor). LastPort was and still remains in the grip of an ice age. Because of this the winters kill those who are exposed, to escape this fate the surviving colonists took what mining equipment that remained intact and drilled themselves a home under one of the nearby mountains and named it FirstHold. They were led by the senior survivor of the engineering department of the ship, a Lt. Mattews and the senior security department survivor Lt. Claudia Sharpe. During the first hours after the crash the two had established an alliance and convinced the other ship officers to follow. The means and tone of the convincing remains a topic of debate and folklore. After the first winter Lt. Mattews and Lt. Sharpe would marry.

Has the population expanded new holds were drilled out from the hard stone, a feudal system grew up under the leadership of the children of Mattews. The feudal system soon led to war as the feudal lords attempted to grab power from the Mattews line. The civil wars would drag on and on for centuries and expand into space and surrounding systems. At the height of the last civil war 72 systems were involved on both sides. The federal government of today was led by the Mattew's family, with various Noble Houses usually leading opposing forces. The civil wars were ended by Lady Protector Rebbecca, led the last siege while pregentent. After the battle she used a combination of mercy and ruthlessness to ensure there would be no more rebellions. Her policies and those of her heirs proved successful, there has been no civil warfare in the UP since.

It is interesting to note that during the civil wars, there was little to no actual desire towards separatism, the ideology of unionism, the idea that all the battling sides were factions of a single nation remained dominate through the centuries to the modern day. While there were separatist ideologies, they were quickly crushed by the competing sides, none of which desired to see the prize they were fighting over demished in value or size.

One would think that after the civil wars had ended society would drift into a more peaceful and less militant means of existence. Unfortunately the United Protectorates found itself in what could be described as a bad neighborhood in instellar terms. Many of the major local powers practiced legal slavery in various forms, some even preying on minor nations for slave labor and resources. Others practiced various caste's systems that left billions of humans in bondage. The only nation of note that did not practice these forms of oppression was the Asha Republic, a liberal republic founded by Hindu's who had reformed their religion and fled to avoid persecution.

While brave the planets of the Asha Republic were metal poor and unable to support a large modern industry or war machine. Nor was the Asha Republic as large as the UP and it's major rivals. None of these were handicaps that the UP suffered under. Allied with the Asha Republic and various minor single planet states the UP begin cleaning up the local area somewhat brutally. It was in those days that the UP established the penalty for slaving which was a massive maiming, usually followed by a trip out the nearest airlock. Feeling that the void would not safe until the societies that produced these beasts were either reformed or conquered, Lord Protector Joshua began an aggressive campaign of intervention into the internal affairs of the states in the area. This program was partly economic, partly political and partly military in nature. States ruled by a regime deemed dangerous to the area were considered fair game. Naval Intelligence Division (N.I.D) begin to try it hand at engineering coups and slave uprisings to provide pretexts for armed invasions.

Faced with this pressure the local empires sought the aide of outside forces against what they viewed as nothing less then a barbarian onslaught against their cultures and way of life. They sought the aide of the United Alliance, all similarities of names aside the UA and UP were radically different. The UA was made up of supposedly sovereign republic states that came together for matters of trade, diplomacy and defense. All of this was overseen by an appointed bureaucracy, originally appointed by the governments of the member states (who were freely elected), the bureaucrats had seized control of the system generations ago and were appointing themselves and had wrestled the republican governments of the component states into submission.

The UA often spoke rhetoric of respecting and honoring the different beliefs of other cultures to life has they saw fit, which they called multi-culturalism. While practicing a ruthless form of realpolitik. In this case the slave labor of the various empires and other nations of the area provided the UA with cheap labor and resources, bolstering the UA's economy. Those empires also guarded the UA's flank while it concentrated on it's main economic rival the Confederation of Logos. The UA deplored the UP as unmannered barbarians, while the UP loathed the UA as a collection of two faced hypocrites. Neither side believed the other had the stomach for a real war.

Both sides found themselves horrifying wrong. When N.I.D operations in a 10 planet wide nation that called itself the Nietzsche Empire fell apart, as Nietzsche counter-intell agencies foiled the planned slave uprising, a number of UP diplomats were executed in reprisal. This violation of diplomatic immunity caused the UP to declared war. The Nietzsche Empire called upon it's treaties with the UA for defense.

The resulting war, named the War of Alliance, was larger and more destructive then anyone had dreamed was possible. While the UA was almost 3 times larger then the UP, it did not have a completely unified military command and the majority of it's experience was small scale “peacekeepingâ€
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#147

Post by frigidmagi »

More suggestions, some aliens and such this time.


Spots; A human mutation that has arisen on several dozen human occupied worlds. Basically freckles that have expanded and arranged themselves in patterns that hold true for the entire ethic group. Each group has a different real name for their planetary ethic group but as a group they are called spots. The patterns are genetically dominant but they can interbreed with baseline humanity and most transhuman groups. Some are League Members others are under Asseverate domination. Spots uniformly have pale skin and the majority of them have red or light colored hair, although dark hair is not unheard of.

Grinners; A alien Species that has sworn fealty to the Lord Protector. They are natives of a cold dry world that mostly resembles the Russian/Central Asian Steppe, although with the UP aide's the Grinners have set up colonies on a additional 4 worlds. By human standards they are short, standing a little over a meter when they reach physical and sexual maturity, however males do not stop growing adding a 3 to 6 centimeters to their height every 10 standard Terran years. They are covered head to toe by a light coat of brown fuzz. Carnivorous and evolved from pack hunters they live in tribal groups ruled by coalitions of the oldest males who are usually family members, their tech level is to the point where they can make their own chemical firearms but for social reasons they have not had an industrial revolution . They have a human like sense of humor and are the only other Species that smiles to show friendship. However their teeth are all pointed so it's a bit unnerving. They are not considered to be part of the UP has such (legally they are a protectorate of the UP) but are accorded all the protections of UP citizens under law. Currently the Social Reconstruct teams are attempting to gradually steer the Grinners has a whole towards higher levels of social and technological progress and organization without damaging their culture. Grinners can be addicted to a number of human drugs and the UP has put a death sentence on transporting those drugs to the Grinner worlds, this is due to the constant fear in the UP government of causing or allowing someone else to cause a social collapse among the Grinners.

Sliianerians; A proto-mammalian Species that stills has a lot of reptilian characterizes. They tower over humans and most other Species being 2 and a half meters tall in addition they have six limbs. A pair of 'true arms' are the top most limbs which are the best suited for tool use and fine munpilations. The middle limbs are refered to as 'leg-arms' able to preform tool use but not up to fine use such as typing on a keyboard or picking a lock, when a Sliianerian desires to move at a quick pace he drops down to use the 'leg-arm' as a set of legs. The bottom most limbs are 'true legs' are the prime means of locomotion. Endothermic and Omnivorous but still laying eggs and covered in a hide of scales they have 3 sexes, a male, female and a neuter who acts as a living nest. The eggs are fertilized in an act of mating between the male and female who then lays the eggs inside a pouch like body cavity in the neuter. The neuter then carries the eggs to hatching, all 3 sexes share child rearing duties (feeding newly hatched babes for example is considered to a male duty, while teaching the newborns is seen as a female duty as a result food raising, preparation and serving are mescaline roles while teaching is feminine, ground combat and medical care are seen as a neuter roles). They had colonized 15 worlds using slower then light ships with cyrogentically frozen colonists before contact with humanity and gaining hyperdrive tech via that contact. While tougher and stronger then humans they are not as aggressive or competitive. They tend to prefer hot, dry worlds.

“Elvesâ€
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#148

Post by Mayabird »

Some of this is copied from CT's partial writeup.

Covusinians/Avians:

These lanky bird-analogues stand at 1.6-1.8 meters in height and weigh 40-50 kilograms. They posses hollow bones and in addition to flight feathers, stretches of skin between their arms and legs, and between their legs ending just above the elongated ankle. They lack a beak, instead having a toothed snout
(think about what a combination between a flying squirrel and archeopterix would look like)

On their homeworld which has a thick atmosphere and lower gravity than earth norm, they are capable of flight and have a natural talent for solving three dimensional problems. In the military they most often hold command positions, or act as pilots and navigators.

These creatures mate for life and value the autonomy of their family units. Males contribute significantly to the welfare of their offspring and are strongly monogamous. Females tend to be slightly larger than males.


The avians, commonly called Covusinians, are widely known for being the only species to develop warfare by air before infantry (in fact, any use of the ground in warfare was rare). Though not very maneuverable fliers, they often found ways to compensate. While much of their strategy, tactics, and logistic theory of war before their discovery is not relevant to space-based war (being ways to best utilize their flight while working around their weaknesses), their natural ability to think in three dimensions still makes them highly valued for tactical, command, navigation, and piloting positions. Because their bodies are optimized for flight and evolved in a lower gravity, however, they make poor general soldiers and are seen (often unfairly) as being fragile.

Their civilizations never progressed beyond a level equivalent to the Iron Age of humans. Ten of their years before discovery, their world population consisted of approximately 70 million individuals living on every continent and most habitable islands (for obvious reasons, they had less trouble colonizing their world than did humans). The most advanced civilizations worked iron and other metals, had agriculture and domestication, and even built monumental structures and cities (though quite different from equivalent Iron Age cities, due to their differing requirements and capabilities) while other societies ranged down to remnant hunter-gatherer groups in marginal and difficult climates.

Seven years before discovery, their world was sent into chaos.

A supervolcano, similar in size to the Toba supervolcano which is believed to have caused a population bottleneck in early humans, erupted near the equator. While it is believed that few avians died directly from the eruption, the effects on the world climate were severe. The world was sent into an instant ice age, and crops failed in agricultural societies around the world. Civilizations fell as entire populations starved to death and city-states fought for scraps of food.

Hunter-gatherers actually fared slightly better on average, as did herding nomads, as they were more mobile and could follow their prey or drive their herds along to new grazing lands. Incidentally, the one major agricultural group that survived, the Covusinians proper, did so partly by having large herds and by unintentionally mimicking hunter-gatherers. (Because the survivors of the Covusinian Empire were, by far, the largest intact avian group and because they made up nearly half of the survivors besides, their name was often applied to the species as a whole. While this is incorrect, it’s no closer to their own name than calling them ‘avians.’ These naming difficulties will be elaborated more in the section below on nomenclature.)

Nomenclature
The Avian commander should probably have an English name, and something in his native tongue, the issue being that his given name would probably be unpronounceable in english (a screech of some kind)

I would propose something like answering to Commander Talon. As it would fit him. He would probably view himself as sort of a father figure (a stern father figure) to anyone under his command. This would foster a fair amount of loyalty.
Avians typically go by two names: their personal name, which only other avians can pronounce, and their given name, one that humans and human-derivatives can pronounce. Avians have a unique vocal structure that allows them to make two or even three different tones simultaneously (even allowing some to harmonize with themselves) and also have a greater range of sounds. Attempts to try to write them in human-derived systems (such as in musical notation) have typically failed. Given names are usually self-chosen but are sometimes childhood nicknames which are adopted at a certain age. However, given names are considered more flexible than names in other species and they often change it as it fits their personalities.

Covusinians proper, and the Epic of the God-King of the Covusinians

The Covusinian Empire was one of the larger civilizations on their homeworld, numbering nearly half a million (estimated). The government was based on levels of control, starting with family clusters up to the highest ruler, the God-King (or, more often than not, actually, the Goddess-Queen). The children of a God-King/Queen were considered ordinary mortals that needed to pass through secret rites and trials in order to obtain divinity. These rites are now lost, but it is known that only one of every generation ended up surviving to become the divine ruler at the death of the previous one.

When the supervolcano erupted, the Empire suffered just as much as the other civilizations, but with one major difference. The God-King, for reasons never explained, determined that attempting to stay within their cities was hopeless, and decreed that they must all migrate north to warmer lands (the empire was in the southern hemisphere).

All able-bodied avians loaded themselves with whatever food and supplies they could carry while flying and followed the God-King north in the greatest flight ever seen on their world. Those too young to fly, the sick, and the elderly were all abandoned. The herds of the Covusinians were driven before them and they kept moving, stopping only long enough for the herds to eat everything edible in an area before continuing on. As they flew, those who were exhausted, ill, and emaciated simply fell to their deaths and were lost. The shrinking numbers of survivors faced and fought increasingly small but desperate groups of survivors from other groups for food and fodder.

Seven years after the eruption, a survey ship from the League of Humanity arrived for the first detailed survey of the planet for possible colonization, as long distance surveys had detected a world with an oxygen-nitrogen atmosphere. They found a world that had just become very chilly and was set to undergo even more unstable climate fluctuations. They also detected a very strange forest fire in the dying remnants of the tropical rain forests…

…where the last eleven thousand survivors of the Covusinian Empire, rallied around its God-King, were burning the forest to drive out the game. The survey team sent down a small craft to analyze the fire up close and found themselves in a First Contact situation.

The survey ship called for help as the crew did what it could to help the Covusinian survivors and track down survivors scattered across the world. Within a few months, the twenty-three thousand, four hundred forty seven survivors had been airlifted off their homeworld to their strange new destiny in space.

The God-King was barely clinging to life when they were discovered and clung on just long enough to see that his people would survive. Less than a year after the airlift, as he was dying, the people asked him what the secret rites were in order to get a new God-King. He told them, “You do not need those anymore. You have far better gods now.â€
I :luv: DPDarkPrimus!

Storytime update 8/31: Frigidmagi might be amused by this one.
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frigidmagi
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#149

Post by frigidmagi »

I like it.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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Hotfoot
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#150

Post by Hotfoot »

It's all horrible, you're horrible people and should die horribly.

Is totally what I wouldn't say. I like how this is chugging along. Now then, for the system to use here...D6 Space, Fuzion (CP/Mekton), SilCORE, GURPS, or what...

Yeah, I know, there's always D20...
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