- CIHAN ARCHELAUS
- Player: Petrosjko
- Level 5 Human Traveller
- ZAHN KARSES
- Player: Cynical Cat
- Level 3 Human Merchant 2/Mercenary 1
RPG character list
Moderator: B4UTRUST
- Stofsk
- Secret Agent Man
- Posts: 1710
- Joined: Mon Jun 13, 2005 4:46 pm
- 19
- Location: Melbourne, Australia
- Contact:
#1 RPG character list
LIST OF CHARACTERS
Last edited by Stofsk on Tue Aug 09, 2005 4:04 am, edited 1 time in total.
- Stofsk
- Secret Agent Man
- Posts: 1710
- Joined: Mon Jun 13, 2005 4:46 pm
- 19
- Location: Melbourne, Australia
- Contact:
#2
CIHAN ARCHELAUS, BSc.
Rank/Title: Master Steersman
Class/Level: Traveller 5
Race: Human, Makhali
Gender: Male
Height: 1.9 m
Weight: 72 kg
Hair: Dark brown
Eye: Dark brown
Complexion: Olive
Handedness: Left handed
Age: 36
DOB: DC 2977
Homeworld: Jesup (Amber Zone), Makhali Corporate. Gov-03, Law-07, Tech-07, Trade Classification: Industrial World.
ABILITIES:
Strength: 10 (0)
Dexterity: 12 (+1)
Constitution: 10 (0)
Intelligence: 17 (+3)
Wisdom: 14 (+2)
Charisma: 15 (+2)
Lifeblood: 10
Stamina: 24
Fortitude Save: 1 (0 Con)
Reflex Save: 4 (+1 Dex)
Will Save: 7 (+2 Wis)
Initiative: 3
Base Attack Bonus: 2
Melee: 2 (0 Str)
Ranged: 3 (+1 Dex)
Armour:
Weapon #1:
Weapon #2:
Weapon #3:
Weapon #4:
Next level: 1'250 (6th level or 15'000)
Monetary funds: 220'000
EQUIPMENT AND POSSESSIONS:
Rank/Title: Master Steersman
Class/Level: Traveller 5
Race: Human, Makhali
Gender: Male
Height: 1.9 m
Weight: 72 kg
Hair: Dark brown
Eye: Dark brown
Complexion: Olive
Handedness: Left handed
Age: 36
DOB: DC 2977
Homeworld: Jesup (Amber Zone), Makhali Corporate. Gov-03, Law-07, Tech-07, Trade Classification: Industrial World.
ABILITIES:
Strength: 10 (0)
Dexterity: 12 (+1)
Constitution: 10 (0)
Intelligence: 17 (+3)
Wisdom: 14 (+2)
Charisma: 15 (+2)
Lifeblood: 10
Stamina: 24
Fortitude Save: 1 (0 Con)
Reflex Save: 4 (+1 Dex)
Will Save: 7 (+2 Wis)
Initiative: 3
Base Attack Bonus: 2
Melee: 2 (0 Str)
Ranged: 3 (+1 Dex)
Armour:
Weapon #1:
Weapon #2:
Weapon #3:
Weapon #4:
- NORMAL SKILLS: 40 skill points spent - skills in italics are cross-class.
- 6 (4) Bluff
- 10 (8) Diplomat
- 1 (0) Drive
- 10 (8) Gather Information
- 5 (4) Hide
- 6 (4) Listen
- 5 (4) Move Silently
- 6 (4) Sense Motive
- 6 (4) Spot
- CASCADE SKILLS: 31 skill points spent
- 3 (0) K/Jesup
- 7 (4) K/Physics
- 8 (5) K/Streetwise
- 7 (4) K/Warpspace
- 4 (2) P/Astrogator
- 14 (8) T/Astrogation
- 11 (8) T/Computers
- LANGUAGES: 9 skill points spent
- Ebony, native language
- Sollac, Advanced - bonus from Int modifier
- Anglo, Advanced
- Akrek, Advanced
- Klenathor, Advanced
FEATS: - Proficiency, Armour: Light, Medium
- Proficiency, Vehicles: Ground
- Proficiency, Weapons: Marksman, Swordsman
- Quickdraw
- Skill Focus: + 3 to T/Astrogation
- Obscure Knowledge
- Connections: Travellers (Class)
- Iron Will
- Linguist
Next level: 1'250 (6th level or 15'000)
Monetary funds: 220'000
EQUIPMENT AND POSSESSIONS:
- Stofsk
- Secret Agent Man
- Posts: 1710
- Joined: Mon Jun 13, 2005 4:46 pm
- 19
- Location: Melbourne, Australia
- Contact:
#3 RPG character list
ZAHN KARSES
Rank/Title: Captain
Class/Level: Merchant 2/Mercenary 1
Race: Human, Solarian
Gender: Male
Height: 1.9 m
Weight: 77 kg
Hair: Black/Sable
Eye: Grey
Complexion: Pale
Handedness: Right
Age: 26
DOB: DC 2987
Homeworld: Solaria (Green Zone), Solarian Federation, Gov-08, Law-05, Tech-10, Trade Classification: Capital World.
ABILITIES:
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 15 (+2)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Lifeblood: 12
Stamina: 19
Fortitude Save: 5 (+1 Con)
Reflex Save: 2 (+2 Dex)
Will Save: 4 (+1 Wis)
Initiative: 8
Base Attack Bonus: 2
Melee: 3
Ranged: 4
Armour:
Weapon #1:
Weapon #2:
Weapon #3:
Weapon #4:
Next level: 200 (4th level or 6'000)
Monetary funds: 45'000 credits
EQUIPMENT AND POSSESSIONS:
Rank/Title: Captain
Class/Level: Merchant 2/Mercenary 1
Race: Human, Solarian
Gender: Male
Height: 1.9 m
Weight: 77 kg
Hair: Black/Sable
Eye: Grey
Complexion: Pale
Handedness: Right
Age: 26
DOB: DC 2987
Homeworld: Solaria (Green Zone), Solarian Federation, Gov-08, Law-05, Tech-10, Trade Classification: Capital World.
ABILITIES:
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 15 (+2)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Lifeblood: 12
Stamina: 19
Fortitude Save: 5 (+1 Con)
Reflex Save: 2 (+2 Dex)
Will Save: 4 (+1 Wis)
Initiative: 8
Base Attack Bonus: 2
Melee: 3
Ranged: 4
Armour:
Weapon #1:
Weapon #2:
Weapon #3:
Weapon #4:
- NORMAL SKILLS: 55 skill points spent - skills in italics are cross-class
- 8 (6) Appraise
- 5 (6) Bluff
- 5 (6) Diplomacy
- 4 (3) Gunnery
- 5 (3) Hide
- 5 (3) Leadership
- 4 (3) Listen
- 5 (3) Move Silently
- 6 (4) Pilot
- 7 (6) Sense Motive
- 5 (4) Spot
- 3 (2) Swim
- 4 (3) Survival
- 4 (3) Use Alien Device
- CASCADE SKILLS: 7 skill points spent
- 5 (3) K/Trade and Commerce Law
- 6 (4) T/Astrogation
- LANGUAGES
- Sollac, native language
- Anglo, bonus language
- Akrek, basic
- Klenethor, basic
FEATS: - Proficiency, Armour: Light, Medium, Heavy
- Proficiency, Vehicles: Spacecraft
- Proficiency, Weapons: Marksman, Rifleman, Lasers
- Market Analyst
- Sneak Attack
- Oportunist
- Zero G Adaptation
- Improved Initiative
Next level: 200 (4th level or 6'000)
Monetary funds: 45'000 credits
EQUIPMENT AND POSSESSIONS: