The Iron Kingdom Alter Egos of Librium Posters
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- Cynical Cat
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#102
To reiterate:LadyTevar wrote:So... do I have that extra spell per day, or not?
Spells per Day receive bonus spells based on high Charisma.
Spells known does not.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
- The Artist formerly known as Rhoenix
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#103
This game sounds intriguing, and though LadyTevar was kind enough to send me the Player's Handbook and the Gun Mage guide, her connection kept resetting while she was sending me the monstrous Character Guide.
To be direct - I am interested in joining and playing, but if someone wouldn't mind sending me the Character Guide, I'd like to read it before making up a character and jumping in.
EDIT: Since Hotfoot is awesome and is currently sending me the Character guide, this is now a null issue. I hope to have my character done shortly.
To be direct - I am interested in joining and playing, but if someone wouldn't mind sending me the Character Guide, I'd like to read it before making up a character and jumping in.
EDIT: Since Hotfoot is awesome and is currently sending me the Character guide, this is now a null issue. I hope to have my character done shortly.
Last edited by rhoenix on Sun Dec 09, 2007 11:38 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- rhoenix
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#104
(Note: I am going for the magelock rifle (From the Ik Character Guide, page 110) instead of the usual pistol due to the character. I'll wait for the "OK" before I post it in the character thread, or begin posting in the RP thread.)
Name: Zedrin Prasad
Race: Human
Nationality: Idrian
Class: Gunmage
Religion: Follower of Morrow
Bio: Zedrin was born in the forestland twenty-five summers ago, as his people count time. He had learned the skills to surviving and even thriving in the wild, by his wits, and had done so well. When the way of the gun called to him, voiced one winter by a traveling gunmage, he knew he had found his calling.
Physical Description: Tall compared to most he's met, he stands at almost exactly six feet tall. His build is slender, though well-muscled. His black hair seems well-complemented by his ice-blue eyes, which normally hold a twinkle - unless he's been run afoul of.
Attributes: Being born of the wild places, certain ways have not left Zedrin, despite easily learning to act "civilized" around most he encounters. Cool under fire, strong, a good tactician, charming when he chooses to speak, quick on his feet, and deadly with his rifle; Zedrin appears born to his chosen profession.
Major Skills: It is in what he knows that shows Zedrin's heritage. Light on his feet and able to melt into his surroundings seemingly at will, he is still an expert huntsman and tracker, even if he finds himself in a city.
Equipment of Note: His magelock rifle, a long sword, dagger, an extra change of clothes, reinforced greatcoat, wide-brimmed hat, rope, studded leather armor, gloves, and his high-quality (though not masterwork) gunsmithing kit.
Gunmage Talents: Arcane Focus, Bond with Pistol(Rifle), Reinforcing Runes, Cast Rune Bullet, Spells per Day: 3/3/2/2
Spells Known: (@Level 7: 6/4/4/2)
Level 0: Detect Magic, Disrupt Undead, Daze, Flare, Light, Read Magic
Level 1: Burning Hands, Mage Armor, Arcane Bullet, True Strike
Level 2: Invisibility, Silence, Blindness/Deafness, Blur
Level 3: Nondetection, Lightning Bolt
Name: Zedrin Prasad
Race: Human
Nationality: Idrian
Class: Gunmage
Religion: Follower of Morrow
Bio: Zedrin was born in the forestland twenty-five summers ago, as his people count time. He had learned the skills to surviving and even thriving in the wild, by his wits, and had done so well. When the way of the gun called to him, voiced one winter by a traveling gunmage, he knew he had found his calling.
Physical Description: Tall compared to most he's met, he stands at almost exactly six feet tall. His build is slender, though well-muscled. His black hair seems well-complemented by his ice-blue eyes, which normally hold a twinkle - unless he's been run afoul of.
Attributes: Being born of the wild places, certain ways have not left Zedrin, despite easily learning to act "civilized" around most he encounters. Cool under fire, strong, a good tactician, charming when he chooses to speak, quick on his feet, and deadly with his rifle; Zedrin appears born to his chosen profession.
Major Skills: It is in what he knows that shows Zedrin's heritage. Light on his feet and able to melt into his surroundings seemingly at will, he is still an expert huntsman and tracker, even if he finds himself in a city.
Equipment of Note: His magelock rifle, a long sword, dagger, an extra change of clothes, reinforced greatcoat, wide-brimmed hat, rope, studded leather armor, gloves, and his high-quality (though not masterwork) gunsmithing kit.
Gunmage Talents: Arcane Focus, Bond with Pistol(Rifle), Reinforcing Runes, Cast Rune Bullet, Spells per Day: 3/3/2/2
Spells Known: (@Level 7: 6/4/4/2)
Level 0: Detect Magic, Disrupt Undead, Daze, Flare, Light, Read Magic
Level 1: Burning Hands, Mage Armor, Arcane Bullet, True Strike
Level 2: Invisibility, Silence, Blindness/Deafness, Blur
Level 3: Nondetection, Lightning Bolt
Last edited by rhoenix on Tue Dec 11, 2007 7:27 pm, edited 8 times in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Cynical Cat
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#105
Character is not approved due to a lack of a Russian name. Also, Khardic will be a bad nationality for this campaign. Might want to consider Umbrean instead.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
- The Artist formerly known as Rhoenix
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#106
Fixed - name is changed, and nationality is now Idrian.Cynical Cat wrote:Character is not approved due to a lack of a Russian name. Also, Khardic will be a bad nationality for this campaign. Might want to consider Umbrean instead.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Cynical Cat
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#107
Idrian's have Arabic style names.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
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#108
Ah, thank you. Here's my latest attempt, then.Cynical Cat wrote:Idrian's have Arabic style names.
EDIT: After finding the sample names in the book (page 62 for the Idrian), I changed my character's first name to Zedrin.
EDIT 2: Given that the PC's are exiting the train, I'd like to know what my starting position is (on the train eating/etc., or approaching afterward), once everything's all good with my character concept.
EDIT 3: After re-reading the spell Arcane Bullet, I replaced the chosen spell Sleep with it.
Last edited by rhoenix on Tue Dec 11, 2007 6:09 pm, edited 3 times in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Cynical Cat
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#109
Character is fine, in the same group as the rest of the PCs, just wasn't in the car at the time of the banter.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
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#110
Thank ye muchly.Cynical Cat wrote:Character is fine, in the same group as the rest of the PCs, just wasn't in the car at the time of the banter.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- rhoenix
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#111
Oh, and Tev - I changed the "fair" in "fair-haired" to "auburn" in my earlier post. Just so you know, since you were being a hater.
Last edited by rhoenix on Wed Dec 12, 2007 12:49 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- rhoenix
- The Artist formerly known as Rhoenix
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#113
That's fine, but you could've PM'ed me. Hence why I called you a hater.LadyTevar wrote:No a hater, just pointing Teghe's no blond
EDIT: ...Or, I could've simply re-read your character bio more carefully before I made the first post - either way. Sorry about that.
Last edited by rhoenix on Wed Dec 12, 2007 4:10 pm, edited 1 time in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- LadyTevar
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#115
I'm at workB4UTRUST wrote:What is this Tev, no retort on Engas' repeat customers comment? I'm disappointed.
Dogs are Man's Best Friend
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- Bloody Good
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#116
That's no excuse. If you can get away with playing forum games at work, you can get away with verbal sparring in said forum games while at work. I wanted to see someone verbally incinerated.
And B4, I mean incinerated by Tev. I get enough crap from you already. Just the idea of a verbally abusive Pillsbury Booze Boy is weird enough without you actively trying to mess with me.
And B4, I mean incinerated by Tev. I get enough crap from you already. Just the idea of a verbally abusive Pillsbury Booze Boy is weird enough without you actively trying to mess with me.
Remember: Die angry, and leave a heavy corpse.
"A + B = KNIFE!"
-Red Mage, Twinkin' Out, Issue 21
"A + B = KNIFE!"
-Red Mage, Twinkin' Out, Issue 21
- Comrade Tortoise
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#118
heh... Corey has more than lightningbolts...
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Bloody Good
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#119
Hey, I said verbally. So no spells with somatic or material componants.
I am such a nerd.
I am such a nerd.
Remember: Die angry, and leave a heavy corpse.
"A + B = KNIFE!"
-Red Mage, Twinkin' Out, Issue 21
"A + B = KNIFE!"
-Red Mage, Twinkin' Out, Issue 21
- Cynical Cat
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#120
Just to be clear:
The D&D magic system is only a rough approximation of how magic works in the IK world. Think of your character as having one of more fields of specialization and then some moderate abilities outside of that. Of course the trade off is that you have more of your specialized magic.
The doors are stuck, but forceable. I leave the methods up to you.
You're conscious, just a little banged up. This is not a hitpoint based game. A maul to the head wielded by a powerful warrior thrall is a not something you want to receive.
The D&D magic system is only a rough approximation of how magic works in the IK world. Think of your character as having one of more fields of specialization and then some moderate abilities outside of that. Of course the trade off is that you have more of your specialized magic.
The doors are stuck, but forceable. I leave the methods up to you.
You're conscious, just a little banged up. This is not a hitpoint based game. A maul to the head wielded by a powerful warrior thrall is a not something you want to receive.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- LadyTevar
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#121
FYI: Nit and I will be out of town until Tomorrow afternoon. We have to transfer ownership and insurance on the Neon over, which means a trip to visit my Mommy.
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- rhoenix
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#122
Cynical Cat was kind enough to help me revise and fix my post to his satisfaction. My apologies to all for any confusion that came as a result.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- Cynical Cat
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#123
Just to be clear to the gunmage players, there are several options you can do involving combining magic and gun play.
Cast a ray spell through your gun: does no damage to the gun if the gun is a magelock. combines gun skills with magic skills for extra accuracy/damage. Standard spell casting type action.
Cast a spell on your gun/self/bullet: Enhancement magics just like anyone else could use.
Cast a touch spell into a rune bullet: Just like casting a spell. Bullet delivers the spell. Of course casting the spell and shooting the gun are two separate actions.
Channeling spell energy into a rune bullet: Not spell casting and not time consuming. Rune bullet is treated as magical and packs extra oomph based on how much magic channeled into it.
Casting rune bullets: costs about 1 gp for the gold for the runes to make a standard bullet a rune bullet. A gunmage can make several a day without too big an investment of time or effort. Channels spell energy as bonus force damage. More expensive variants using blessed silver are more useful against undead, gem powders for specific elemental effects, and platinum for outsiders. Yeah, shooting at infernals is expensive if you want maximum effect.
Cast a ray spell through your gun: does no damage to the gun if the gun is a magelock. combines gun skills with magic skills for extra accuracy/damage. Standard spell casting type action.
Cast a spell on your gun/self/bullet: Enhancement magics just like anyone else could use.
Cast a touch spell into a rune bullet: Just like casting a spell. Bullet delivers the spell. Of course casting the spell and shooting the gun are two separate actions.
Channeling spell energy into a rune bullet: Not spell casting and not time consuming. Rune bullet is treated as magical and packs extra oomph based on how much magic channeled into it.
Casting rune bullets: costs about 1 gp for the gold for the runes to make a standard bullet a rune bullet. A gunmage can make several a day without too big an investment of time or effort. Channels spell energy as bonus force damage. More expensive variants using blessed silver are more useful against undead, gem powders for specific elemental effects, and platinum for outsiders. Yeah, shooting at infernals is expensive if you want maximum effect.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- rhoenix
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#124
I thank you kindly, Cynical Cat - that quick list certainly helped.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
#125
Name: Akina Zeitsev
Race/Nationality: Human/Umbrian
Class: Fighter, Aspiring Steam Knight
Religion: Follower of Morrow
Abilities: Akina is a strong and dirty fighter, able to take her share of a beating and keep on going she does her job well as a mercenary for hire. She knows lots about most martial weapons out there, be they melee, gun, explosive, or 'Jack. She's also smart enough to be a part-time assistant mechanik, having taken a shining to the trade, though she rarely displays this.
Major Skills and Powers: Akina is extremely skilled with many different weapons and knows how to take a blow when she needs to and give it back just as hard. Akina is brash and impulsive, but smart when the time calls for it, helping with planning assaults and defenses.
Physical Description: Akina stands at a tall 5'9", towering over many other people Akina takes great delight in this height advantage and uses it whenever she can. Akina is attractive by most standards, with only one scar on her face, a thin scar that runs along her forehead. Her dark brown hair is kept shoulder length and usually kept up in a short ponytail, her deep blue eyes are ever watchful for danger. Inside her armor Akina looks like any other soldier on the battlefield, on the occasions where she can be convinced to be out of armor, she strikes a rather womanly figure, though very muscular. A fact which has turned away a number of would-be suitors.
Important Gear: Serrec steel Umbrian Waraxe, claimed to have been passed down for generations in the family. Caspian Battleblade, throwing knives, Vanar Liberator, Two military pistols, Explosive grenades, Plate Armor and helm, Incendiary rounds for guns, Reinforced Greatcoat (For when she's relaxing), Mechanik's boots (probably stolen from a mechanik), field glass, goggles, gunner's kit, elixers, healing creams.
Race/Nationality: Human/Umbrian
Class: Fighter, Aspiring Steam Knight
Religion: Follower of Morrow
Abilities: Akina is a strong and dirty fighter, able to take her share of a beating and keep on going she does her job well as a mercenary for hire. She knows lots about most martial weapons out there, be they melee, gun, explosive, or 'Jack. She's also smart enough to be a part-time assistant mechanik, having taken a shining to the trade, though she rarely displays this.
Major Skills and Powers: Akina is extremely skilled with many different weapons and knows how to take a blow when she needs to and give it back just as hard. Akina is brash and impulsive, but smart when the time calls for it, helping with planning assaults and defenses.
Physical Description: Akina stands at a tall 5'9", towering over many other people Akina takes great delight in this height advantage and uses it whenever she can. Akina is attractive by most standards, with only one scar on her face, a thin scar that runs along her forehead. Her dark brown hair is kept shoulder length and usually kept up in a short ponytail, her deep blue eyes are ever watchful for danger. Inside her armor Akina looks like any other soldier on the battlefield, on the occasions where she can be convinced to be out of armor, she strikes a rather womanly figure, though very muscular. A fact which has turned away a number of would-be suitors.
Important Gear: Serrec steel Umbrian Waraxe, claimed to have been passed down for generations in the family. Caspian Battleblade, throwing knives, Vanar Liberator, Two military pistols, Explosive grenades, Plate Armor and helm, Incendiary rounds for guns, Reinforced Greatcoat (For when she's relaxing), Mechanik's boots (probably stolen from a mechanik), field glass, goggles, gunner's kit, elixers, healing creams.
Last edited by Charon on Tue Dec 18, 2007 9:53 pm, edited 1 time in total.
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