NBOS Character Sheet Designer

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rhoenix
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#1 NBOS Character Sheet Designer

Post by rhoenix »

Hotfoot recently showed me this product, which is free, and looks to be very, very useful. I'm going to be tinkering with this over the rest of the week, so if I've any complaints or comments, I'll make them here.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

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Hotfoot
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#2

Post by Hotfoot »

It's reminding me quickly why I gave up programming as I try the more advanced features for auto-calculation. Still, it's pretty nifty all told. I can make up a simple sheet with no problems, even including things like lists and stuff. For more advanced things, like making it into my Heavy Gear character creator mark 2, I'm going to have to be at it for a while.
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rhoenix
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#3

Post by rhoenix »

So far, it appears entirely Javascript-based for character sheet scripting, which is causing both Hotfoot and I to consult the great oracle Google often for various functions.

He's working on a SilCore character sheet (to transfer from Excel), and I'm working on an Exalted character sheet. Both kinds will be viewable with the Windows-based viewer, which can be found on the site linked in the OP of this thread.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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Hotfoot
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#4

Post by Hotfoot »

Okay, idiotic case-sensitive shit aside, I've got most everything working right, save the Strength calculation, which because it always rounds to 0, requires an if/then statement if BLD or FIT are in the negatives.

Current tables include:
Character details
Character image
Attributes
Armor
Damage
Weapons
Skills

Hand to Hand and Melee had to be kludged into unchangable skills (the rest of the skill list are choices from a drop-down menu) because they tie into secondary stats and I need a stationary point of reference for now in order for the calculations to work right.

Next up on my to-do are perks, flaws, XP and GP tables, and a vehicle table, for easy tactical combat stats.

What will probably have to wait for another version: automatic XP calculations for purchasing skills, character generation aid (sorry, skill and attribute costs will still use that ugly old spreadsheet for a while) and a more detailed equipment list.

All told, not bad. I just need one function to make Strength calculate properly and I'm set.


EDIT: Done. Strength is still wonky, but so long as nobody makes characters with negative BLD and/or FIT, nobody should notice. I had to combine personal and vehicle scale weapons onto one table, but in the end, I think it's worth it just for the raw amount of pertinent data you get on one page. It's meant as a quick reference sheet for any given action, and I think it does well at that. It's not a detailed vehicle sheet, or a detailed character sheet, but for the game I'm running, it should really help the players keep better track of themselves, and me as well.
Last edited by Hotfoot on Sat Feb 14, 2009 1:12 am, edited 1 time in total.
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