Deathwatch (or join the space marine reserve!)

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Karrick
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#1 Deathwatch (or join the space marine reserve!)

Post by Karrick »

I think we've got enough interest from the usual Rogue Trader crew to make backup Deathwatch viable.

Just to be clear to people wandering in who haven't seen the Rogue Trader thread, I'm planning to run Deathwatch missions should that game's weekly session not happen for whatever reason. That means this game has no regular schedule. For the rest of you, that means Monday nights, 8pm eastern if Rogue Trader is off. I'll try to get screenmonkey set up so that mechanically things should be pretty similar to the regular game.

The Deathwatch main book has all your character generating needs covered, but Rites of Battle is also usable for custom and successor chapters. Other supplements are also usable, unless you pull out something ridiculously unbalanced (ha, more unbalanced than space marines, I crack myself up).

Stats will be point-buy.
Last edited by Karrick on Mon Mar 07, 2011 8:10 pm, edited 1 time in total.
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#2

Post by Soontir948 »

What are the other supplements that may be included? I'm fine with just making a character with just the main book but Hotfoot will probably be bitching about that. :razz:
Last edited by Soontir948 on Mon Mar 07, 2011 9:19 pm, edited 1 time in total.
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#3

Post by Hotfoot »

Unlike Into the Storm, which adds a ton of stuff that's only available at character creation, the only thing added in Rites of Battle that's worth noting is one alternate career advance and the custom chapter rules, at least for starting characters. It's got a ton of stuff for later play, but the need for it for a starting character is far less than Into the Storm was for Rogue Trader or Inquisitor's Handbook was for Dark Heresy. More proof that Fantasy Flight has been upping their game lately.

The only real issue I have with the main book is that of the Chapters listed, there's an overwhelming amount of close-combat specializing chapters. If you like options and melee combat, all well and good, but I like my faith in the Emperor to extend to the range of my boltgun. :wink:
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#4

Post by Karrick »

Edit: Hotfoot beat me to it, and said it better to boot.

Additionally, Rites of Battle adds the Imperial Fists chapter and a bunch of successor chapters, for some extra flavor.

There is actually one thing I'm going to flat out disallow: Space Wolf successor chapters. Such things are henceforth dubbed proscribed by His most holy Inquisition and the Space Wolves themselves, infractions are punishable with time spent repainting ship hulls sans void suit.
Last edited by Karrick on Mon Mar 07, 2011 9:59 pm, edited 2 times in total.
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#5

Post by Marcao »

I am interested in rolling up a Blood Angels Librarian.
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#6

Post by SirNitram »

Skype, right?
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#7

Post by Soontir948 »

Better not be IRC. *Karrick should know*
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#8

Post by Karrick »

We are using Skype, yes. Combined with Screenmonkey for map/dice.

Edit: You shouldn't have to download anything for Screenmonkey, that happens on my end and I give you an IP to plug into a browser or get the game announcement on their main site.

Blood Angels librarian is a go.
Last edited by Karrick on Thu Mar 10, 2011 12:02 pm, edited 1 time in total.
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#9

Post by SirNitram »

I'll have to not join then.
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#10

Post by Soontir948 »

All right, I'm going for Black Templars Apothecary.

Name: Navarre
Black Templars Apothecary
Black Templars Past: 1d5 p. 33
Righteous Zeal Solo
Implants: No benefits from Betcher's gland/Sus-an membrane
Chapter Demeanour: Zealous - Hate librarians
Personal Demeanour: 1d10 p. 36
Power Armour History: 1d10 p.166
Special Ability: Enhanced Healing - Restore 1d5 Wounds with any successful medicae test for First Aid
Wounds: 1d5+18
Fate: 1d10 1-7:3 8-9:4 10:5

WS 40 (30+5+5)
BS 50 (30+20)
S 40 (30+10)
T 45 (30+15)
AG 45 (30+15)
IN 50 (30+20)
P 40 (30+10)
W 40 (30+5+5)
F 30 (30)

Skills:
Awareness
Chem-use [400/1000 XP]
Ciphers (Chapter Runes)
Climb
Dodge
Common Lore (Adeptus Astartes, Death Watch, Imperium, War)
Concealment
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Medicae
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Choose one)
Tracking
Trade (Chymist) [600/1000 XP]

Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master

Traits:
Unnatural Strength (x2)
Unnatural Toughness(x2)

Equipment:
Astartes bolter with fire selector
Astartes bolt pistol
Astartes frag grenade [3]
Astartes krak grenade [3]
Astartes combat knife
Astartes power armour
*+20 to Strength
*Body:10 AP Rest:8 AP
*Auto-senses: Dark Sight Trait
*+10 Hearing/Sight
Chapter Trapping [1]
Narthecium
Reductor
Repair cement
Last edited by Soontir948 on Mon Mar 14, 2011 11:57 pm, edited 1 time in total.
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#11

Post by Karrick »

Sorry to hear it, Nitram.

Navarre looks good. I'm sure he'll get along just swimmingly with our Librarian(s). :grin:
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#12

Post by Marcao »

I am so tempted to write up my Librarian now. *plots* I will see if I can squeeze it tomorrow.
The Peddler of Half Truths.
"Not OP, therefore weakest." - Cynical Cat (May 2016)
"A dog doesn’t need to show his teeth as long as his growl’s deep enough, his food bowl is full and he knows where all the bones are buried." - Frank Underwood
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#13

Post by Hotfoot »

I predict come monday three librarians, and two bastards that work for a living. :razz:
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#14

Post by Cynical Cat »

Could be worse. Could be three pre-errata Devastators and two bastards who watch while the enemy is slaughtered in droves.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#15

Post by Karrick »

Marcao requested that I allow people to pick their armour history, given a little backstory. This seems reasonable to me as it sounds like we've got a relatively small kill team. It doesn't need to be Pulitzer-worthy, but feel free to go nuts. If you'd rather just roll, that's fine too.


Going by Rites of Battle, available starting armours are Mk4 - Mk8. Pick your armor, and you get the following number of history choices from any of the tables:
Mk4: 3
Mk5 and Mk6: 2
Mk7 and Mk8: 1
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#16

Post by Hotfoot »

Rolls for my character:

Wounds:


Fate:
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#17

Post by Cynical Cat »

Name: Nihilous Vexx
Chapter: Blood Ravens
Specialty: Librarian
Chapter Demeanour: Knowledge is Power, Guard it Well
Personal Demeanour: Ambitious
Rank: 1
Fate: 3
Insanity: 1
Renown: 8

Weapon Skill: 42
Ballistic Skill: 42
Strength: 40
Toughness: 45
Agility: 40
Intelligence: 43
Perception: 45*
Willpower: 53*
Fellowship: 40

Wounds: 22

Skills
Awareness
Ciphers (Chapter Runes)
Climb
Concealment
Common Lore (Adeptus Astartes)
Common Lore (Deathwatch)
Common Lore (Imperium)
Common Lore (War)
Dodge
Drive (Ground Vehicle)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Pilot (Personal)
Psyniscience
Scholastic Lore (Codex Astartes)
Search
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Tactics (Assault Doctrine)
Tracking


Talents and Traits
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Psy Rating 3
Quick Draw
Resistance (Psychic Powers)
Rite of Sanctioning (Warp Echoes)
Talented (Silent Move)
True Grit
Unarmed Master
Unarmed Warrior
Unnatural Strength (x2)
Unnatural Toughness (x2)

Psychic Powers
Augery
Avenger
Smite

Gear
Force Staff
Astartes Bolt Pistol
Astartes Bolter w/fire selector
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Astartes Combat Knife
repair cement
Talisman of the Raven's Eye

Armour
Mark VIII 8/11 head shots are torso shots on 8, 9, 0
A Fury Like Lightning

Experience
Pilot (Personal) 100xp
Invocation 400xp
Canis Salient: Stealth Operations 300xp +10 Kill Markers& +1 renown for stealth/assassination
Rite of Sanctioing 400xp
Search 400xp
Willpower +5 200xp
Perception +5 200xp
Last edited by Cynical Cat on Sun Jul 31, 2011 8:42 pm, edited 9 times in total.
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#18

Post by Cynical Cat »

Wounds



Fate

It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#19

Post by Marcao »

Wounds



Fate

The Peddler of Half Truths.
"Not OP, therefore weakest." - Cynical Cat (May 2016)
"A dog doesn’t need to show his teeth as long as his growl’s deep enough, his food bowl is full and he knows where all the bones are buried." - Frank Underwood
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#20

Post by Marcao »

General
Name: Sammael
Chapter: Blood Angels
Specialization: Librarian
Rank: 1
Psychic Rating: 3
Demeanor: Proud
Chapter Demeanor: The Red Thirst
Past Events: Scouring of Ultramar
Movement: 7/14/21/42
Wounds: 22
Fate: 3
Initiative: 1d10+6
Earned Experience: 1,000xp
Used Experience: 800xp
Available Experience: 200xp
Renown: 8

Attributes
Weapon Skill (WS): 55
Ballistic Skill (BS): 35
Strength (S): 40
Toughness (T): 40
Agility (Ag): 60
Intelligence (Int): 45
Perception (Per): 45
Willpower (WP): 55
Fellowship (Fel): 35

Skills
Awareness (Per)
Ciphers (Chapter Runes) (Per)
Climb (S)
Demolitions (Int)
Dodge (Ag)
Ciphers (Deathwatch) (Int)
Common Lore (Adaptus Astartes, Imperium, War, Deathwatch) (Int)
Concealment (Ag)
Drive (Ground Vehicles) (Ag)
Forbidden Lore (Xenos) (Int)
Intimidate (Str, Int, Fel)
Literacy (Int)
Navigation (Surface) (Int)
Pilot (Spacecraft) (Ag)
Psyniscience (Per)
Scholastic Lore (Codex Astartes) (Int)
Silent Move (Ag)
Speak Language (High Gothic, Low Gothic) (Int)
Tactics (Orbital Drop Procedures) (Int)
Tracking (Per)

Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Deathwatch Training Talent
Hatred (Orks)
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Rite of Sanctioning (Blood Tears)
True Grit
Unarmed Master

Psychic Powers
Avenger
Short Range Telepathy
Smite

Traits
Unnatural Strength (x2)
Unnatural Toughness (x2)
Fear (Rating 2 in Melee, Rating 1 to all enemies)

Implant Bonuses
No awareness penalty when awake for prolonged periods of time.
+20 bonus to toughness tests vs ingested poisons.
Devour enemy to gain access to certain information.
Re-roll any toughness test vs drowning or asphyxiation.
+30 bonus to toughness tests made to resist the effects of gases, and may re-roll failed results.
The space marine may breathe underwater through his multi-lung.
Enter suspended animation by meditating for 1d5 rounds.
Re-roll any failed toughness tests to resist poisons and toxins including attacks with the toxic quality.
Challenging (+0) awareness test to detect any poison or toxins by taste. Hard (-20) awareness test to detect by smell.
Spit acid at foes (3m range, 1d5 damage, pen 4, toxic).
Space Marines are not treated as hulking.

Equipment

Astartes Power Armour
Astartes Bolter with fire selector
Force Weapon
Astartest Bolt Pistol
3x Astartes Frag Grenades
3x Astartes Krak Grenades
Astartes Combat Knife
Repair Cement
Purity Seal (-1 corruption gained to a minimum of zero)


Astartes Force Sword "Charybdis"

Quality: Common
Pattern: Baal
Class: Melee
Range: ----
Damage: 1d10+5E (1d10+15)
Penetration: 5
Special: Special, Balanced (+15 parry)
Weight: 5kg
Renown: Respected

Astartes Bolt Pistol "Lament"
Quality: Common
Pattern: Baal
Class: Pistol
Range: 30m
ROF: S/2/--
Damage: 1d10+9X
Penetration: 4
Magazine: 14
Reload: Full
Special: Tearing
Weight: 5.5kg
Renown: ---

Astartes Bolter "Scylla"

Quality: Common
Pattern: Godwyn
Class: Basic
Range: 100m
ROF: S/3/--
Damage: 1d10+9X
Penetration: 4
Magazine: 28
Reload: Full
Special: Tearing, Fire Selector
Weight: 18kg
Renown: ---

Astartes Power Armor "Hadria"

Mark: 6 "Corvus"
Strength Bonus: +20
Awareness Modifier: +15
Pain Suppressant Doses: 6
Special: +10 Agility
Power Armor History: Terror be thy Friend (+1 fear in melee)
Power Armor History: Blood of the Enemy (+1 fear)
Quality: Common
Locations: All
AP: 9 (Body), 8 (Arms, Legs, Head)
Weight: 170kg

Experience Usage
Rite of Sanctioning (Blood Tears): 400xp
Assault on Baal Veteran: 300xp
Pilot (Personal): 100xp
+5 Willpower (Simple): 200xp
+5 Weapon Skill (Simple): 200xp
+5 Intelligence (Simple): 200xp
+5 Perception (Simple): 200xp
Ciphers (Deathwatch): 200xp
Last edited by Marcao on Mon Aug 01, 2011 9:23 pm, edited 10 times in total.
The Peddler of Half Truths.
"Not OP, therefore weakest." - Cynical Cat (May 2016)
"A dog doesn’t need to show his teeth as long as his growl’s deep enough, his food bowl is full and he knows where all the bones are buried." - Frank Underwood
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#21

Post by Hotfoot »

Name: Cadmus
Chapter: Mentor Legion
Specialty: Tactical Marine
Chapter Demeanor: The Strength of Many
Personal Demeanor: Gregarious
Deeds: Defensive Genius
Past: The Siege of Dorann: You served with the Imperial Guard during the Siege of Dorann, a brutal battle in a war wherein humanity shed its own blood. Your squad was distributed between an entire regiment. The men you fought with rallied to you, fighting to the death against overwhelming odds, and using your instruction to kill scores of foes before falling themselves. Due to your efforts, the defenses lasted long enough for reinforcements to arrive.

Rank: 1

Weapon Skill 35
Ballistic Skill 50
Strength 35
Toughness 40
Agility 35
Intelligence 50
Perception 40
Willpower 40
Fellowship 60 (+5 200 XP)

Wounds: 20
Fate Points: 3
Renown: 8
Current XP: 14,000
Unspent XP: 0

Skills:

Awareness
Ciphers (Chapter Runes)
Ciphers (Deathwatch) (200 XP)
Climb
Concealment
Common Lore (Adeptus Astartes)
Common Lore (Deathwatch)
Common Lore (Imperium)
Common Lore (War)
Dodge
Drive (Ground Vehicle)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes) +10 (200 XP)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Tech Use (200 XP)
Tactics (Defensive Doctrine)
Tracking

Talents and Traits:

Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Infused Knowledge (1,000 XP)
Killing Strike
Nerves of Steel
Psy Rating 3
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unarmed Warrior
Unnatural Strength (x2)
Unnatural Toughness (x2)

Gear:

Astartes Bolt Pistol
Astartes Bolter w/fire selector
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Astartes Combat Knife
Repair Cement
1 Magazine specialty ammo (limit 25 req)
Tactica Mentoris (Defensive Tactics +3)

Armor: Mk 8 Powered Armor
History: Bring Death from Afar
Last edited by Hotfoot on Mon Jul 25, 2011 10:44 pm, edited 5 times in total.
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#22

Post by Soontir948 »

Black Templar Past


Power Armour History


Wounds


Fate
re
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#23

Post by Soontir948 »

Karrick, would you mind if I switch out the bolter for an Astartes chain sword?

Ignore the personal/armour history rolls above.

Here's my final character sheet with a few tweaks:

Name: Navarre
Black Templars Apothecary
Black Templars Past: The Geonide Crusade
Righteous Zeal Solo
Implants: No benefits from Betcher's gland(acid spitting)/Sus-an membrane(induced coma)
Chapter Demeanour: Zealous - Hate librarians
Personal Demeanour: Pious
Mk. 7 Power Armour History: Thine arm be the scourge of the impure - +5WS; -5BS when wearing helmet
Special Ability: Enhanced Healing - Additonal 1d5 Wounds Restored for successful medicae test
Wounds: 19
Fate: 3
Renown: 6

WS 60 (30+20+5[Chapter]+5[Suit])
BS 40 (30+10) Note: -5 when wearing helmet
S 45 (30+15)
T 45 (30+15)
AG 45 (30+15)
IN 55 (30+20+5[simple])
P 30 (30)
W 40 (30+5+5[Chapter])
F 30 (30)

Skills:
Awareness
Chem-use [400/1000 Starting XP]
Ciphers (Chapter Runes)
Climb
Common Lore (Adeptus Astartes, Death Watch, Imperium, War)
Concealment
Dodge
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Medicae
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Defensive Doctrine)
Tracking
Trade (Chymist) [600/1000 Starting XP]

Talents:
Ambidextrous
Astartes Weapons Training
Autosanguine
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master

Implants: Page 36

Traits:
Unnatural Strength (x2)
Unnatural Toughness(x2)

Equipment:
Astartes chain sword [1d10+3 R Pen: 3 Balanced, Tearing]
Astartes bolt pistol [Range: 30m RoF:S/2/- 1d10+9 X Pen: 4]
Astartes frag grenade [3] [Range: SBx3 2d10+2 X Pen: 0 Blast(5)]
Astartes krak grenade [3] [Range: SBx3 3d10+4 X Pen: 6]
Astartes combat knife [1d10 R Pen: 2]
Astartes power armour
*+20 to Strength
*Body:10 AP Rest:8 AP
*Auto-senses: Dark Sight Trait
*+10 Hearing/Sight
Melta bomb [2] [R:5m 5d10+7 E Blast:(5)
Cam Cloak
Cartograph
Chapter Trapping [Tabard (Deathwatch/Squad heraldry)] :Kill-team restore 1 Cohesion for each Primary Objective Achieved:
Narthecium
Reductor
Repair cement
Stummer

Unspent XP: 100
Spent XP: 13,700
Earned XP: 13,800

Advances
500 Autosanguine
200 Intelligence (Simple)
Last edited by Soontir948 on Mon Aug 01, 2011 8:00 pm, edited 7 times in total.
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#24

Post by Karrick »

The chainsword substitution is fine. Looking over your sheet, you still need to pick your chapter trapping, but nothing else jumps out at me.

Additionally, anyone who missed last Monday's game but will make this one gets 800xp and 6 renown.
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#25

Post by Comrade Tortoise »

fate


wounds

"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky

There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid

The Holocaust was an Amazing Logistical Achievement~Havoc
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