[Exalted] Lords of the Hundred Kingdoms OOC
Moderator: B4UTRUST
#1 [Exalted] Lords of the Hundred Kingdoms OOC
Here we go!
This is the OOC thread for the game in which Hawkwings, Lys, frigidmagi and General Havoc will play.
Discuss concepts, try to make characters who can work together. The new players don't need to know the setting on the tip of their tongues; they will describe the type of character they would like to play, and I will help create the background, determine whether they come from Chiaroscuro or Cherak, are former Coral corsairs or members of the Seventh Legion, etc.
I will soon provide a character sheet format that will make things easier for me.
We will use the dice roller from http://invisiblecastle.com/roller/ as I am quite fond of it.
This is the OOC thread for the game in which Hawkwings, Lys, frigidmagi and General Havoc will play.
Discuss concepts, try to make characters who can work together. The new players don't need to know the setting on the tip of their tongues; they will describe the type of character they would like to play, and I will help create the background, determine whether they come from Chiaroscuro or Cherak, are former Coral corsairs or members of the Seventh Legion, etc.
I will soon provide a character sheet format that will make things easier for me.
We will use the dice roller from http://invisiblecastle.com/roller/ as I am quite fond of it.
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 19
- Location: Alone and unafraid
#2
(Mechanics)
Amoneth Rei
Zenith (Concept and Motivation found in fluff)
Anima Banner: A Burning White Oak Tree
Intimacies: --
Virtues:
Compassion 3
Conviction 2
Temperance 1
Valor 3
Limit Break: Foolhardy Contempt
Limit 0/10
Attributes:
Strength 3 (4 bonus pts used)
Dexterity 4
Stamina 3
Charisma 4
Manipulation 3
Appearance 3
Perception 3
Intelligence 2
Wits 3 (4 bonus pts used)
Abilities:
Caste
Integrity 2
Performance 3
Presence 3 (1 bonus pt used)
Resistance 3
Survival 3 (1 bonus pt used)
Favored
Archery 3
Melee 3
Athletics 2 (1 bonus pt used)
Awareness 3
Stealth 3 (1 bonus pt used)
Dodge 2
Socialize 1
Linguistics 1
Charms:
Respect Commanding Attitude
Cost: 5m Mins: Perform 3, Essence 2, Type: Simple, (Speed 4 in long ticks) Keywords: Combo-Ok, Compulsion, social Duration: 1 scene
Roll Performance if exceeds target MDV target suffers compulsion to stay and observe the performance respectfully.
Integrity Protecting Prana
Cost: 5m, 1wp, Mins: Integrity 1, Essence 1 Type: Reflective, Step 2. Keyboards: Combo Ok, Duration: 1 day
Protection from any shaping effect that directly alters his mind, body, spirit or traits.
Durability of Oak Meditation
Cost: 3m, Mins: Resist 2, Essence 1 Type: Reflexive (step 7) Keywords: Combo-Ok, Duration: Instant
Invoke after attack hits but before damage, charm sets hardness to 8
Iron Skin Concentration
Cost: 2m, Mins: Resist 3, Essence 2, Type: Reflexive (Step 7) Keywords: Combo-Ok, Obvious, Duration: Instant
Roll after attack but before damage roll Stamina+Resistance against enemy Essence (max of 6) On a success prevents all damage. On a failure +4A/+8L/+8B soak.
Ox Body Technique (4 bonus pts)
Cost: -- Mins: Resistance 1, Essence 1, Type: Permanent Keywords: Stackable, Duration: Permanent
2 -1 health levels
Melee Excellency
Cost: 1m per dice, Mins: Melee 1 Essence 1, Type:Reflexive (Step 1 for attack, Step 2 for defense) Keywords: Combo-Ok, Duration: Instant
Invoke when rolling Melee, add one dice for every mote spent
Hungry Tiger Technique
Cost: 1m, Mins Melee 2, Essence 1, Type: Supplemental, Keywords, Combo Ok, Duration: Instant, Prerequisites: Melee Excellency
Spend one mote and make a melee base attack, count extra successes on the attack roll twice for purpose of determining raw damage
Graceful Crane Stance
Cost 3m, Mins: Athletics 1, Essence 2, Type: Reflexive, Keyword Combo-Ok, Duration: 1 scene
Keeps his footing on any surface at least as strong and wide as a human hair, treat as if a 3ft wide ledge.
Monkey Leap Technique
Cost 3m, Mins: Athletics 1, Essence 2, Type Reflexive, Keywords: Combo-Ok, Duration 1 scene
Jump with movement action instead of miscellaneous double length of all jumps.
Awareness Excellence:
See Melee Excellence.
Background
Artifact 3 (Spear)
Artifact 3 (Warding Charm)
Artifact 1 (Found Good Luck Talisman)
XP Total: 0
XP spent: 0
XP remaining: 0
Equipment: Dire Lance (pg 386), 1 set of clothes, bow and arrows, flint knife, backpack, waterskin, 3 days of dried foodstuff, warding charm, found good luck talisman.
Essence 2
Personal Essence 12
Peripheral Essence 36
Willpower 7 (2 bonus pts used)
Dodge DV: 4
Dodge MDV: 5
Join Battle: 6
Soak: (lethal) 1 (bash) 3
Health Level 7
Ox Body 1
Dying:
Attacks:
Amoneth Rei (Fluff)
Background: I was born far to east, where a man can walk for a moon without touching the ground and only the wise and well learned have heard of the Realm. My tribe lived in the trees, under the protection of our wise and benevolent god. He protected us from hostile spirits and beasts and we prayed and sacrificed to him. When I was young, I was often sent to sing him to sleep. He lived among us and took part in our rather simple lives. We were unlike our neighbors, we married and fathers raised their children. I believe it was because our god was male and he raised his children. I am told mortals often try to be like their gods.
My tribe prized me, not for my hunting ability which was good but not amazing. It was my voice and my story telling abilities that gave my status. Even before the Sun chose me, I could hold crowds spell bound. I was thankful for this gift as it was this gift that gained me my wife.
Her name was Amate Rasu, her hair was red like the setting sun and her eyes as green as leaves in spring. She was the god's youngest daughter. I saw her bathing one night and the sight of her set my very blood on fire. I was unable to sleep for 3 days. Taking my courage in my hands, I approached her on the fourth night and sang to her softy outside her window. She threw me a flower, I would return it to her in the morning. When we went to her father to be wed and he gave his permission it was the best day of life. We were happy together, I was happy. Nothing ever lasts.
An Army came from the west, led by a being I had never seen before. He was tall, pale, blond and blue eyed. Encased in metal and wielding weapons of power they rolled over us and slew our god. Led by their leader, they tend turned on his children, including my wife. I fought but he laughed and threw me to my death. I didn't die, I instead hit some of the lower branches. It took me days to heal and climb back up. I found part of the army and their leader camped on the ruins of the village. I had my knife, made of chipped stone and my voice. There are times when you must use what you have. He struck down my god and my love and robbed my life of all meaning. I would slay him, no matter what his position before heaven. Thus does Blasphemy beget Blasphemy.
I used my storytelling and singing ability to gain entry into the camp and waited until everyone was asleep. I would kill the god slayer in his sleep. That didn't go according to plan, this has been a theme. He was awake, armed and armored having recognized me. He mocked me, declaring himself as far above my god as the god had been above me. An ape would stand a better chance of hurting him. Well I would be an ape then.
I wanted justice. I wanted to stop this demonic army. I wanted his blood. I struck with my stone knife and hit him, the knife slamming into his ribs. I a mere mortal had struck a Prince of the Earth and when that had happened, the Sun reached down and touched my soul. I became what I am now. Faced with me raging with all the sun's glory and a simple stone knife. This experienced warrior, this exalted hero in mail and sword, terror of gods and men... Fled into the night, his blood on my hands. I turned on his men, who were drunk, naked and barely awake. I drove them into the wilderness and then for the last time watched the sun dawn on my home. My people were scattered, my wife dead. The slayer of all I cared about still lived. I turned my face west and began to follow.
Tell me friends. Have you seen a tall, pale man in silver mail, with blond hair? Can you tell me which way he has gone?
(Fluff TBC).
Amoneth Rei
Zenith (Concept and Motivation found in fluff)
Anima Banner: A Burning White Oak Tree
Intimacies: --
Virtues:
Compassion 3
Conviction 2
Temperance 1
Valor 3
Limit Break: Foolhardy Contempt
Limit 0/10
Attributes:
Strength 3 (4 bonus pts used)
Dexterity 4
Stamina 3
Charisma 4
Manipulation 3
Appearance 3
Perception 3
Intelligence 2
Wits 3 (4 bonus pts used)
Abilities:
Caste
Integrity 2
Performance 3
Presence 3 (1 bonus pt used)
Resistance 3
Survival 3 (1 bonus pt used)
Favored
Archery 3
Melee 3
Athletics 2 (1 bonus pt used)
Awareness 3
Stealth 3 (1 bonus pt used)
Dodge 2
Socialize 1
Linguistics 1
Charms:
Respect Commanding Attitude
Cost: 5m Mins: Perform 3, Essence 2, Type: Simple, (Speed 4 in long ticks) Keywords: Combo-Ok, Compulsion, social Duration: 1 scene
Roll Performance if exceeds target MDV target suffers compulsion to stay and observe the performance respectfully.
Integrity Protecting Prana
Cost: 5m, 1wp, Mins: Integrity 1, Essence 1 Type: Reflective, Step 2. Keyboards: Combo Ok, Duration: 1 day
Protection from any shaping effect that directly alters his mind, body, spirit or traits.
Durability of Oak Meditation
Cost: 3m, Mins: Resist 2, Essence 1 Type: Reflexive (step 7) Keywords: Combo-Ok, Duration: Instant
Invoke after attack hits but before damage, charm sets hardness to 8
Iron Skin Concentration
Cost: 2m, Mins: Resist 3, Essence 2, Type: Reflexive (Step 7) Keywords: Combo-Ok, Obvious, Duration: Instant
Roll after attack but before damage roll Stamina+Resistance against enemy Essence (max of 6) On a success prevents all damage. On a failure +4A/+8L/+8B soak.
Ox Body Technique (4 bonus pts)
Cost: -- Mins: Resistance 1, Essence 1, Type: Permanent Keywords: Stackable, Duration: Permanent
2 -1 health levels
Melee Excellency
Cost: 1m per dice, Mins: Melee 1 Essence 1, Type:Reflexive (Step 1 for attack, Step 2 for defense) Keywords: Combo-Ok, Duration: Instant
Invoke when rolling Melee, add one dice for every mote spent
Hungry Tiger Technique
Cost: 1m, Mins Melee 2, Essence 1, Type: Supplemental, Keywords, Combo Ok, Duration: Instant, Prerequisites: Melee Excellency
Spend one mote and make a melee base attack, count extra successes on the attack roll twice for purpose of determining raw damage
Graceful Crane Stance
Cost 3m, Mins: Athletics 1, Essence 2, Type: Reflexive, Keyword Combo-Ok, Duration: 1 scene
Keeps his footing on any surface at least as strong and wide as a human hair, treat as if a 3ft wide ledge.
Monkey Leap Technique
Cost 3m, Mins: Athletics 1, Essence 2, Type Reflexive, Keywords: Combo-Ok, Duration 1 scene
Jump with movement action instead of miscellaneous double length of all jumps.
Awareness Excellence:
See Melee Excellence.
Background
Artifact 3 (Spear)
Artifact 3 (Warding Charm)
Artifact 1 (Found Good Luck Talisman)
XP Total: 0
XP spent: 0
XP remaining: 0
Equipment: Dire Lance (pg 386), 1 set of clothes, bow and arrows, flint knife, backpack, waterskin, 3 days of dried foodstuff, warding charm, found good luck talisman.
Essence 2
Personal Essence 12
Peripheral Essence 36
Willpower 7 (2 bonus pts used)
Dodge DV: 4
Dodge MDV: 5
Join Battle: 6
Soak: (lethal) 1 (bash) 3
Health Level 7
Ox Body 1
Dying:
Attacks:
Amoneth Rei (Fluff)
Background: I was born far to east, where a man can walk for a moon without touching the ground and only the wise and well learned have heard of the Realm. My tribe lived in the trees, under the protection of our wise and benevolent god. He protected us from hostile spirits and beasts and we prayed and sacrificed to him. When I was young, I was often sent to sing him to sleep. He lived among us and took part in our rather simple lives. We were unlike our neighbors, we married and fathers raised their children. I believe it was because our god was male and he raised his children. I am told mortals often try to be like their gods.
My tribe prized me, not for my hunting ability which was good but not amazing. It was my voice and my story telling abilities that gave my status. Even before the Sun chose me, I could hold crowds spell bound. I was thankful for this gift as it was this gift that gained me my wife.
Her name was Amate Rasu, her hair was red like the setting sun and her eyes as green as leaves in spring. She was the god's youngest daughter. I saw her bathing one night and the sight of her set my very blood on fire. I was unable to sleep for 3 days. Taking my courage in my hands, I approached her on the fourth night and sang to her softy outside her window. She threw me a flower, I would return it to her in the morning. When we went to her father to be wed and he gave his permission it was the best day of life. We were happy together, I was happy. Nothing ever lasts.
An Army came from the west, led by a being I had never seen before. He was tall, pale, blond and blue eyed. Encased in metal and wielding weapons of power they rolled over us and slew our god. Led by their leader, they tend turned on his children, including my wife. I fought but he laughed and threw me to my death. I didn't die, I instead hit some of the lower branches. It took me days to heal and climb back up. I found part of the army and their leader camped on the ruins of the village. I had my knife, made of chipped stone and my voice. There are times when you must use what you have. He struck down my god and my love and robbed my life of all meaning. I would slay him, no matter what his position before heaven. Thus does Blasphemy beget Blasphemy.
I used my storytelling and singing ability to gain entry into the camp and waited until everyone was asleep. I would kill the god slayer in his sleep. That didn't go according to plan, this has been a theme. He was awake, armed and armored having recognized me. He mocked me, declaring himself as far above my god as the god had been above me. An ape would stand a better chance of hurting him. Well I would be an ape then.
I wanted justice. I wanted to stop this demonic army. I wanted his blood. I struck with my stone knife and hit him, the knife slamming into his ribs. I a mere mortal had struck a Prince of the Earth and when that had happened, the Sun reached down and touched my soul. I became what I am now. Faced with me raging with all the sun's glory and a simple stone knife. This experienced warrior, this exalted hero in mail and sword, terror of gods and men... Fled into the night, his blood on my hands. I turned on his men, who were drunk, naked and barely awake. I drove them into the wilderness and then for the last time watched the sun dawn on my home. My people were scattered, my wife dead. The slayer of all I cared about still lived. I turned my face west and began to follow.
Tell me friends. Have you seen a tall, pale man in silver mail, with blond hair? Can you tell me which way he has gone?
(Fluff TBC).
Last edited by frigidmagi on Tue Jul 26, 2011 11:45 pm, edited 8 times in total.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
#3
I've not run the whole crunch, but it feels to me that you've not been using the errataed chargen (notably, Willpower is now divorced from Virtues). Check the corebook section of the Scroll of Errata, it's free.
Also free is the latest Ink Monkeys collection by Plague of Hats, which contains tons of Solar goodies. Note that if you feel overwhelmed by the number of powers, I'll advise you as I can.
I'd also appreciate if you used this character sheet format (I find it easier on the eye):
I also strongly advise you to ditch the Familiar background - it is extremely underpowered and currently a waste of XP/Background dots. An overhaul is being written/playtested by the Ink Monkeys, but by the time it'll be published I suspect you will have 15 XP to throw at bonding a full-fledged familiar.
I'll review the rest of your character later (once you've tweaked it in accordance with the errata :) ).
Also free is the latest Ink Monkeys collection by Plague of Hats, which contains tons of Solar goodies. Note that if you feel overwhelmed by the number of powers, I'll advise you as I can.
I'd also appreciate if you used this character sheet format (I find it easier on the eye):
Code: Select all
[b]Name:[/b]
[b]Caste:[/b]
[b]Concept:[/b]
[b]Motivation:[/b]
[b]Intimacies:[/b]
[b]Anima Banner:[/b]
[b]Virtues:[/b] Compassion , Conviction , Temperance , Valor
[b]Limit:[/b] 0/10 <Limit Break type>
[b]Attributes:[/b] Strength , Dexterity , Stamina , Charisma , Manipulation , Appearance , Perception , Intelligence , Wits
[b]Abilities:[/b] [i]Dawn[/i]
[i]Zenith[/i]
[i]Twilight[/i]
[i]Night[/i]
[i]Eclipse[/i]
(Favored and Caste with *)
[b]Backgrounds:[/b]
[b]Charms:[/b] [i]Ability[/i]
[b]Martial Arts:[/b] [i]Style[/i]
[b]Thaumaturgy:[/b] [i]Art[/i]
[b]Spells:[/b] [i]Circle - [/i]
[b]Combos:[/b]
[b]Equipment:[/b]
[b]Essence:[/b] [b]Personal:[/b] [b]Peripheral:[/b] [b]Committed:[/b]
[b]Willpower:[/b] [b]Dodge DV:[/b] [b]Dodge MDV:[/b]
[b]Join Battle:[/b]
[b]Soak:[/b]
[b]Health Levels:[/b] Dying:
[b]Attacks:[/b]
[b]Background Info:[/b]
[b]Total XP:[/b] [b]Remaining XP:[/b] [b]Spent XP:[/b]
[b]Detail:[/b]
[b]BP spending :[/b]
I'll review the rest of your character later (once you've tweaked it in accordance with the errata :) ).
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 19
- Location: Alone and unafraid
#4
None of the other backgrounds work for the character.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
#6
Reading fridgidmagi's character concept I got a neat idea. This is a new born Solar chasing another Solar who wronged him, he know little about himself or the world at large, yet he has moved into a more civilized area of creation. I think he would need someone to bring him up to speed, and who are the great Sifus of Exalted? Sidereal, that's who.
It also occurs to me that the kind of Solar who wanders around slaughtering random villages would be inimical to the designs of the Gold Faction. The Sidereal of the Gold Faction hope that that, with a fresh start and knowledge of what went wrong before, the Solars can be kept from going mad with their own power. Obviously any Solar that has gone mad with his own power needs to be run through the reincarnation cycle at least one more time. ^-^
Only problem is, the Sidereal abilities and charms are a broken mess. In First Edition the Sidereal splat was a beautiful work of art; powerful yet carefully balanced with subtle ability holes. The only issue was that they were not good for mixed games due to being chained to desk jobs. Unfortunately the Second Edition port is a complete hack job, mostly due to being a port instead of a complete rebuild. So Sidereals are stuck with poorly functional charm trees, giant gaping ability holes, two limit tracks, a special ability rendered worthless by the second limit track, and they are still chained to desk job. The Ink Monkeys have said they're working on it, but as far as I can tell their focus at the moment is Lunar errata, so radical suggestion: I'll patch it up myself.
The big problem - beyond the fact that a starting Sidereal can be murdered by a starting Terrestrial - is the desk job. Fortunately it's easy to fix. Let's think about it, Sidereal are Celestial Exalted. The Exalted are fundamentally humans with God-killing weapons grafted unto them. It doesn't really make sense for them to have a 9-to-5 in Yu-Shan, because running the Celestial Bureaucracy is what Gods are for. Exalted are troubleshooters, and Sidereals are like the Men in Black, MI6, the KGB, or the Warhammer Inquisition. Like James Bond and Agent K, some Sidreals are agents who go into the field, find trouble, and shoot it. They only ever see their office between missions, when after action reports need to be written and filed. Others will be like M or Agent Z, who do have a desk job within the context of their specific organization, but may take the field in special circumstances. All are responsible only to themselves and the highest authorities, which for Sidreals are the Five Maidens.
Okay, that's the fluff fixed for mixed games. So long as my character is on a mission she can stay in creation, and as long as it vaguely looks like she's working toward accomplishing it she'll even get paid. Now for the crunch, which is a bit tricky.
My thinking is that I can simply make charms up as my character needs them. Each charm will have to be linked to a line of the relevant ability's Scripture to ensure a level of thematic unity. Mechanicaly most, but not all, of the charms should function in indirect, bizarre, or highly specialized fashions. I'll most likely use a number of pre-existing Sidereal charms with little or no modifications. Other charms can be borrowed from other splats with changes to make them more Siderealy. I might even spin a couple from whole cloth, or look for inspiration*. I'll probably not bother with astrology at all, as it's too broken and expensive to be useful. Except perhaps for some of the more minor astrological effects. All modified charms would be with storyteller approval, of course.
*http://fixalted.bazzalisk.org/index.php ... m_Redesign
*https://docs.google.com/View?id=ddzqxjg8_17ckmjc7
It also occurs to me that the kind of Solar who wanders around slaughtering random villages would be inimical to the designs of the Gold Faction. The Sidereal of the Gold Faction hope that that, with a fresh start and knowledge of what went wrong before, the Solars can be kept from going mad with their own power. Obviously any Solar that has gone mad with his own power needs to be run through the reincarnation cycle at least one more time. ^-^
Only problem is, the Sidereal abilities and charms are a broken mess. In First Edition the Sidereal splat was a beautiful work of art; powerful yet carefully balanced with subtle ability holes. The only issue was that they were not good for mixed games due to being chained to desk jobs. Unfortunately the Second Edition port is a complete hack job, mostly due to being a port instead of a complete rebuild. So Sidereals are stuck with poorly functional charm trees, giant gaping ability holes, two limit tracks, a special ability rendered worthless by the second limit track, and they are still chained to desk job. The Ink Monkeys have said they're working on it, but as far as I can tell their focus at the moment is Lunar errata, so radical suggestion: I'll patch it up myself.
The big problem - beyond the fact that a starting Sidereal can be murdered by a starting Terrestrial - is the desk job. Fortunately it's easy to fix. Let's think about it, Sidereal are Celestial Exalted. The Exalted are fundamentally humans with God-killing weapons grafted unto them. It doesn't really make sense for them to have a 9-to-5 in Yu-Shan, because running the Celestial Bureaucracy is what Gods are for. Exalted are troubleshooters, and Sidereals are like the Men in Black, MI6, the KGB, or the Warhammer Inquisition. Like James Bond and Agent K, some Sidreals are agents who go into the field, find trouble, and shoot it. They only ever see their office between missions, when after action reports need to be written and filed. Others will be like M or Agent Z, who do have a desk job within the context of their specific organization, but may take the field in special circumstances. All are responsible only to themselves and the highest authorities, which for Sidreals are the Five Maidens.
Okay, that's the fluff fixed for mixed games. So long as my character is on a mission she can stay in creation, and as long as it vaguely looks like she's working toward accomplishing it she'll even get paid. Now for the crunch, which is a bit tricky.
My thinking is that I can simply make charms up as my character needs them. Each charm will have to be linked to a line of the relevant ability's Scripture to ensure a level of thematic unity. Mechanicaly most, but not all, of the charms should function in indirect, bizarre, or highly specialized fashions. I'll most likely use a number of pre-existing Sidereal charms with little or no modifications. Other charms can be borrowed from other splats with changes to make them more Siderealy. I might even spin a couple from whole cloth, or look for inspiration*. I'll probably not bother with astrology at all, as it's too broken and expensive to be useful. Except perhaps for some of the more minor astrological effects. All modified charms would be with storyteller approval, of course.
*http://fixalted.bazzalisk.org/index.php ... m_Redesign
*https://docs.google.com/View?id=ddzqxjg8_17ckmjc7
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.
#7
I'd rather we stick to Solars/Lunars. Sidereal Charms and astrology are broken. The Sidereal errata is a distant promise, and sorcery is a bit more functional than Siddie mechanics right now...
Regarding the game, it is currently a vanilla campaign starting in the East, more precisely the region of the Hundred Kingdoms. Generally the East doesn't follow the Immaculate Faith as much as the rest of the Threshold.
Regarding the game, it is currently a vanilla campaign starting in the East, more precisely the region of the Hundred Kingdoms. Generally the East doesn't follow the Immaculate Faith as much as the rest of the Threshold.
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 19
- Location: Alone and unafraid
#8
In the interest of compromise, would be awfully unbalancing if Lys played one of the Fair Folk? I recall that being her first idea. From what I've read there are Fair Folk who decided they don't in fact want to destroy Creation and have lived peacefully in the East.
I ask because let's be blunt, Lys doesn't seem interested in a character unless it's a bloody weird one (no offense meant there). While I would prefer Lys play a Lunar or Solar mentor to my bumbling novice, who isn't meant to be optimized, Lys doesn't seem to be interested in playing a Solar or Lunar. And a Green Sun Prince (just learned about them today!) or an Abyssal would end up in battle with Amoneth not in his circle.
I have no idea what Hawkwings what to play if anything and I think General Havoc may not be interested in playing.
I ask because let's be blunt, Lys doesn't seem interested in a character unless it's a bloody weird one (no offense meant there). While I would prefer Lys play a Lunar or Solar mentor to my bumbling novice, who isn't meant to be optimized, Lys doesn't seem to be interested in playing a Solar or Lunar. And a Green Sun Prince (just learned about them today!) or an Abyssal would end up in battle with Amoneth not in his circle.
I have no idea what Hawkwings what to play if anything and I think General Havoc may not be interested in playing.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
#9
Awww, nobody ever likes my crazy ideas. Probably because they're crazy. Maybe I should have mentioned that I was going to use my mighty charm making power to make bicycle charms. Nobody can say no to BMX riding Fate Ninja! ^_^ Okay maybe they can.
...
I need to take a Socialize (+3 Hey guys I have neat idea!) speciality or something. >.>
Plague of Hats did make a Sidereal charm rewrite, and Jon Chung liked it. Those two seem to have some sort of connection to the Ink Monkeys or White Wolf, but I'm not sure what exactly. It might qualify as unofficial errata. I think it looks okay.
Not arguing about things is hard. ;_;
Anyway, the thing is The Nomad feels he's got a lot on his plate rules wise, and the Fair Folk rules are... different. Though it is better now that they dumped the glamour resistance mechanic, and shaping combat can be ignored if nobody goes out into the Wyld. But still, I don't want to make the Story Teller work more than he has to, because he's supposed to have fun too.
Also while the Errata fixed the Fair Folk it also broke them again with a couple of the additions. Firstly the new rule about assumptions being committed costs pretty much has to be ignored, else the Raksha mote pool is too small to do anything. The second is the new stasis mechanic, which is either irrelevant or crippling depending on the character build.
There are such things as renegade Abyssals and Infernals. The latter are the really quirky ones: There's an Adorjan charm that lets the Exalt gain the full benefits of sleep by running at full speed. Yeah. The thing about playing Green Sun Princes is that they really come into their own at the higher essence levels, when they get the chance to become NeoPrimordials with all the strengths and fewer of the weaknesses of the originals. The most satisfying way to play an Infernal is not to support or oppose the Reclamation, but to hijack it. Second most satisfying is to change the nature of the Yozis for the better and then convince the Incarnae to let them out on parole, which would significantly strengthen creation against the Neverborn and the Wyld. The thing is that these types of arcs best suit all Infernal games, especially if you have a lot of creative people. (Making NeoPrimordials is harder than it looks. I had an idea no time: Lilium, The Song of Invisible Hands; but that's predictable from an Elfen Lied fangirl! ^-^)
The Deathknights, for their part, are a lot better suited for mixed games. If they go renegade they have the chance to eventually turn back into a Solar and be free of the Great Curse to boot. Of course being a creature of death and needing to kill people and drink their blood is a bit of a problem until then. Honestly I'm not really getting any ideas or inspiration for an Abyssal character, except to make a copy of Secret just for the moe.
I can try to play a more conventional type of character. There is no fundamental problem with me playing a Solar or a Lunar. I mean, before the game was split I was about to do just that. My preferences tend away from the usual, but I can compromise, especially if my desires are an outlier to everyone else's. If this is to be a Solars an Lunars game only, then I'll adapt accordingly. Most likely I'll make an Eclipse or Changing Moon and rock the manipulation and scheming with them instead, but it depends on which way the inspiration wind blows.
...
I need to take a Socialize (+3 Hey guys I have neat idea!) speciality or something. >.>
Plague of Hats did make a Sidereal charm rewrite, and Jon Chung liked it. Those two seem to have some sort of connection to the Ink Monkeys or White Wolf, but I'm not sure what exactly. It might qualify as unofficial errata. I think it looks okay.
Not arguing about things is hard. ;_;
No offence taken! I do tend toward weird stuff because I'm creative, whimsical, and mercurial. Just the other day one of my room mates said that sometimes I really am like a Raksha. Not sure if that's a compliment or criticism... maybe both!frigidmagi wrote:In the interest of compromise, would be awfully unbalancing if Lys played one of the Fair Folk? I recall that being her first idea. From what I've read there are Fair Folk who decided they don't in fact want to destroy Creation and have lived peacefully in the East. I ask because let's be blunt, Lys doesn't seem interested in a character unless it's a bloody weird one (no offense meant there).
Anyway, the thing is The Nomad feels he's got a lot on his plate rules wise, and the Fair Folk rules are... different. Though it is better now that they dumped the glamour resistance mechanic, and shaping combat can be ignored if nobody goes out into the Wyld. But still, I don't want to make the Story Teller work more than he has to, because he's supposed to have fun too.
Also while the Errata fixed the Fair Folk it also broke them again with a couple of the additions. Firstly the new rule about assumptions being committed costs pretty much has to be ignored, else the Raksha mote pool is too small to do anything. The second is the new stasis mechanic, which is either irrelevant or crippling depending on the character build.
Well, my plan was a Sidereal mentor, but I think that went down in flames. Their standard charmset doesn't work, the fan-made alternatives aren't that satisfying, and letting a player fiddle with the game mechanics is not something any ST will contemplate without trepidation.While I would prefer Lys play a Lunar or Solar mentor to my bumbling novice, who isn't meant to be optimized, Lys doesn't seem to be interested in playing a Solar or Lunar. And a Green Sun Prince (just learned about them today!) or an Abyssal would end up in battle with Amoneth not in his circle.
There are such things as renegade Abyssals and Infernals. The latter are the really quirky ones: There's an Adorjan charm that lets the Exalt gain the full benefits of sleep by running at full speed. Yeah. The thing about playing Green Sun Princes is that they really come into their own at the higher essence levels, when they get the chance to become NeoPrimordials with all the strengths and fewer of the weaknesses of the originals. The most satisfying way to play an Infernal is not to support or oppose the Reclamation, but to hijack it. Second most satisfying is to change the nature of the Yozis for the better and then convince the Incarnae to let them out on parole, which would significantly strengthen creation against the Neverborn and the Wyld. The thing is that these types of arcs best suit all Infernal games, especially if you have a lot of creative people. (Making NeoPrimordials is harder than it looks. I had an idea no time: Lilium, The Song of Invisible Hands; but that's predictable from an Elfen Lied fangirl! ^-^)
The Deathknights, for their part, are a lot better suited for mixed games. If they go renegade they have the chance to eventually turn back into a Solar and be free of the Great Curse to boot. Of course being a creature of death and needing to kill people and drink their blood is a bit of a problem until then. Honestly I'm not really getting any ideas or inspiration for an Abyssal character, except to make a copy of Secret just for the moe.
I can try to play a more conventional type of character. There is no fundamental problem with me playing a Solar or a Lunar. I mean, before the game was split I was about to do just that. My preferences tend away from the usual, but I can compromise, especially if my desires are an outlier to everyone else's. If this is to be a Solars an Lunars game only, then I'll adapt accordingly. Most likely I'll make an Eclipse or Changing Moon and rock the manipulation and scheming with them instead, but it depends on which way the inspiration wind blows.
Last edited by Lys on Tue Jun 14, 2011 5:43 am, edited 2 times in total.
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.
#10
I'm thinking of playing a Twilight Caste character, a craftsman/engineer from Lookshy, with the ultimate goal of unlocking the secrets of the Imperial defense fortresses and obtaining that power to back up efforts to fix all the problems that ail Creation.
#11
Just an important note: Creation is not lawful stupid. You tend to be judged by your acts rather than the color of your anima. Your background shows it well: Solars can get pretty horrible. At the other end of the spectrum, you have the main lecturer of the Infernal Althing who became a Green Sun Prince while trying to rescue his daughter from Malfeas (and is still looking for her even as he contributes to the Reclamation).frigidmagi wrote:And a Green Sun Prince (just learned about them today!) or an Abyssal would end up in battle with Amoneth not in his circle.
@ Lys: Lunar or Solar is ok. If you take a Lunar, please don't tie her to the Silver Pact too much; he or she needs to operate independently without SP responsibilities.
@ Hawkings: looks a bit like SirNitram's concept in the other game. The Manse is a bit out of scale for the Hundred Kingdoms, but that's suitably grandiose for a Solar Exalt, and an epic long term objective (I also confess to having loved the Manse's description (and traps...) in Under the Rose). On the other hand, I would like your character not to be currently part of Lookshy's military. Too many ties and strings attached (I'm currently trying to get the other Circle away from Lookshy without fucking up SirNitram's character).
#12
Not active military, or not military at all? Because it's fairly easy to say that he's just mustered out for xyz reason. If he's not associated with Lookshy at all, then perhaps he's a student or an apprentice or something in a nearby well-developed city.
My other concepts are a librarian/biologist/doctory type who wants to do something epically sciencey (don't know enough background to determine what exactly), and a mailman or courier who wants to invent the magical internet, basically.
My other concepts are a librarian/biologist/doctory type who wants to do something epically sciencey (don't know enough background to determine what exactly), and a mailman or courier who wants to invent the magical internet, basically.
#13
Hey fridgidmagi, your character's first name is it Amoneth or Rei? In Creation names are given in the Eastern fashion with the family name first, but not all players or even writers follow that, so it's easy to get confused.
Also, since your character is a Zenith caste you would have received a vision from Sol Invictus. Generally he's not on speaking terms with his Exalts, but a small exception is made for the Zeniths because they are his priests.
I like the background you wrote for your character a lot, and I was thinking of making a character who had a relationship with him in their respective past incarnations, maybe even a bond if I play a Lunar. Would that be alright?
I'm having difficulty with character concepts, though. One idea is similar to the Lunar I was going to play in the other game, ensnared by the machinations of the Deathlords, and then rescued by Luna. The other, a Solar, is a noble or royal in one of the Hundred Kingdoms. The first idea makes the party a bit more varied, the second provides a base of operations if one is necessary, and something to do once Amoneth Rei gets his revenge.
Also, since your character is a Zenith caste you would have received a vision from Sol Invictus. Generally he's not on speaking terms with his Exalts, but a small exception is made for the Zeniths because they are his priests.
I like the background you wrote for your character a lot, and I was thinking of making a character who had a relationship with him in their respective past incarnations, maybe even a bond if I play a Lunar. Would that be alright?
I'm having difficulty with character concepts, though. One idea is similar to the Lunar I was going to play in the other game, ensnared by the machinations of the Deathlords, and then rescued by Luna. The other, a Solar, is a noble or royal in one of the Hundred Kingdoms. The first idea makes the party a bit more varied, the second provides a base of operations if one is necessary, and something to do once Amoneth Rei gets his revenge.
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 19
- Location: Alone and unafraid
#14
Amoneth is his first name.Hey fridgidmagi, your character's first name is it Amoneth or Rei?
Still chewing over that, been looking for other Zenith Caste examples to see if there's a theme or style so I can stay true to it.Also, since your character is a Zenith caste you would have received a vision from Sol Invictus. Generally he's not on speaking terms with his Exalts, but a small exception is made for the Zeniths because they are his priests.
That would be pretty cool, long as we discuss first, I'm not sure what Amoneth's 1st Age incarnation was like.I like the background you wrote for your character a lot, and I was thinking of making a character who had a relationship with him in their respective past incarnations, maybe even a bond if I play a Lunar. Would that be alright?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
#15
Oh that's easy: Mad God-King like all the rest. ^-^frigidmagi wrote:I'm not sure what Amoneth's 1st Age incarnation was like.
I actually had a few neat ideas about my previous character concepts having memories of the First Age.
The Lunar I was going to make for the other game had a very traumatic memory of her mate (his mate, back then) and a number of other Solars weakening the boundary of Creation to let the Wyld in. This so they could conduct a realistic military exercise. They did not bother to evacuate the civilian population beforehand, and tens of thousands perished. Not surprisingly, the Lunar abandoned his mate the moment he saw murder in the eyes of their Lieutenants.
Meanwhile, the Sidereal character was to have been utterly unrepentant of her Exaltation's participation in the Usurpation in its previous life. Basically she thought the Bronze Faction was right in the First Age, and the Gold Faction is right in the Second. I was probably going to make her Endings caste, which would have been appropriate.
Actually, pretty much every character I make is going to be pro-Usurpation, even the Solars. It's pretty strongly ingrained in my personal view of the setting that the Sidereals did the right thing. Might make for a fun in-character debate! ^-^
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.
#16
Alright, I will need some help creating my character. I think I'll go with my Librarian Twilight Solar, with a focus on mental attributes. Secondary focus in physical probably. "Librarian" here is probably going to resemble Space Marine Librarian more than anything else.
As for the epic goal, what might a good knowledge based one be? Could probably still go with "unlock the secrets of the Imperial Manse" but I'm open to other suggestions as well. Perhaps locate the old hidden-away repositories of lore and artifacts?
I don't know if I want magic or not. Thoughts?
As for the epic goal, what might a good knowledge based one be? Could probably still go with "unlock the secrets of the Imperial Manse" but I'm open to other suggestions as well. Perhaps locate the old hidden-away repositories of lore and artifacts?
I don't know if I want magic or not. Thoughts?
Last edited by Hawkwings on Wed Jun 15, 2011 1:28 pm, edited 1 time in total.
#17
Sorcery is... peculiar. Charms are magic, but they must stay in theme for Solars (ie Holy light, leadership, supernatural excellence in human fields of endeavor...). Sorcery is limited only to sorcery's vaster themes (except sorcery is not so good for dealing with the Underworld or ghosts), and it is a meta-skill (ie it enables transport, communication, repair, enchanting, mind-control, defense, offense all in one ability - Occult). It is cheap in terms of XP - there is only one prerequisite for spells, aka the Charm that unlocks the relevant circle of sorcery. Essence is not committed for spells with durations greater than instant (or only a small fraction of the initial cost, for effects that provide long-term benefits)
However, spells are expensive mote-wise, they are easily countered with Countermagic (which not many people have), they tend to be unwieldy when compared to Charms (they cannot deviate from their effect, duration, etc. unless the spell describes otherwise ie you cast Invulnerable Skin of Bronze in preparation for battle, but fall in a river; the bronze skin makes swimming difficult, but you can't cancel the spell - it will last until the sun next crosses the horizon). A major point is also that casting spells in combat is currently suicidal - you are totally defenseless, a sitting duck. It might get changed in the next sorcery errata, but currently, don't even remotely think of making a combat sorcerer. It only works in mass combat, when the sorcerer is protected by a whole unit and spellcasting is faster compared to 'mass combat actions'.
A Twilight doesn't have to take sorcery; the artificer or bio-engineer is more thematically intended because Twilights have Craft, Lore, Occult and Medicine as Caste Abilities, which are prerequisites to the forgotten, exotic crafts of Magitech and Genesis. Any character can simply favor Occult and cast spells as well as any Twilight. Favoring three or four Abilities, however...
Ultimately it is your choice. Do you see your character incanting and conjuring effects other than Solar shiny mumbo jumbo?
I personally favor demon or elemental summoning - those two spells (or even only one of them) are highly versatile because of the variety of magical servants you can summon for healing, crafting, transportation, spying, or personal pleasure. It is however risky (the ritual can result in a free demon, or pissed-off elemental). It might furthermore be a bit too much to think about for a starting player, and there are regulatory mechanism to limit the number of summons (not a set limit, more like a management system for Limit Break equivalents) found in the fourth and fifth Books of Sorcery, that, while not intended to pester and hamstring summoner characters, should nonetheless be used if one wants to avoid dealing with an absurd number of demons or elementals.
Also, when I talked about the character not being military, I mean not being currently in active service, but having a past in the military is ok.
@Lys: I don't mind a Lunar. Having her/him bonded to Amoneth is also OK, of course.
However, spells are expensive mote-wise, they are easily countered with Countermagic (which not many people have), they tend to be unwieldy when compared to Charms (they cannot deviate from their effect, duration, etc. unless the spell describes otherwise ie you cast Invulnerable Skin of Bronze in preparation for battle, but fall in a river; the bronze skin makes swimming difficult, but you can't cancel the spell - it will last until the sun next crosses the horizon). A major point is also that casting spells in combat is currently suicidal - you are totally defenseless, a sitting duck. It might get changed in the next sorcery errata, but currently, don't even remotely think of making a combat sorcerer. It only works in mass combat, when the sorcerer is protected by a whole unit and spellcasting is faster compared to 'mass combat actions'.
A Twilight doesn't have to take sorcery; the artificer or bio-engineer is more thematically intended because Twilights have Craft, Lore, Occult and Medicine as Caste Abilities, which are prerequisites to the forgotten, exotic crafts of Magitech and Genesis. Any character can simply favor Occult and cast spells as well as any Twilight. Favoring three or four Abilities, however...
Ultimately it is your choice. Do you see your character incanting and conjuring effects other than Solar shiny mumbo jumbo?
I personally favor demon or elemental summoning - those two spells (or even only one of them) are highly versatile because of the variety of magical servants you can summon for healing, crafting, transportation, spying, or personal pleasure. It is however risky (the ritual can result in a free demon, or pissed-off elemental). It might furthermore be a bit too much to think about for a starting player, and there are regulatory mechanism to limit the number of summons (not a set limit, more like a management system for Limit Break equivalents) found in the fourth and fifth Books of Sorcery, that, while not intended to pester and hamstring summoner characters, should nonetheless be used if one wants to avoid dealing with an absurd number of demons or elementals.
Also, when I talked about the character not being military, I mean not being currently in active service, but having a past in the military is ok.
@Lys: I don't mind a Lunar. Having her/him bonded to Amoneth is also OK, of course.
#18
So you want to be the "schmott guy"? Hmm, I warn that your relative newness to the setting might impede in successfully pulling that off. I mean, a learned character would know many things about Creation, but it is hard to show this if the player doesn't know that much about creation. That is not to say that your character is a bad idea. If you like it, go for it, just warning of potential limitations.
For magic, the Solars are the only ones capable of taking Adamant Circle Sorcery, which is the most powerful circle. The main problem is that after Dreams of the First Age was published everything that sorcery can do charms can do better. It is not uncommon for people to just house rule Dreams as off limits, but even so sorcery can be on the underpowered side. Thus being a sorcerer is not recommended for beginners.
There are also thematic differences between Exalted sorcery and sorcery in most other RPGs. You made a WH40k reference, have you read the Eisenhorn novels? If so, then a book of sorcery spells is kind of like the Malus Codicum. It gives you powerful effects, but you need time and preparation to actually do them. If you want to be a psyker then charms are more your alley. To put it another way: Sorcery is more wizard in the tower than wizard in battlefield.
Some of these problems could perhaps be offset if The Nomad is willing to permit custom spells should you find yourself falling behind in usefulness. I would be happy to make some for you if that is the case. Also, if you are serious about magic then you might want to look into getting the White and Black Treatises.
Again, I don't want to shoot down your character. Not only is it not my call, because I'm not the ST, but it happens to me enough and I know very well how much it sucks. All I am saying is that there are potential drawbacks that you should be aware of. If you are fine with what you're getting into, then cool, I say go for it! ^-^
EDIT - When did The Nomad post? *looks at time* Whoa, where did the time go? I started writing this post an hour ago. *confused*
For magic, the Solars are the only ones capable of taking Adamant Circle Sorcery, which is the most powerful circle. The main problem is that after Dreams of the First Age was published everything that sorcery can do charms can do better. It is not uncommon for people to just house rule Dreams as off limits, but even so sorcery can be on the underpowered side. Thus being a sorcerer is not recommended for beginners.
There are also thematic differences between Exalted sorcery and sorcery in most other RPGs. You made a WH40k reference, have you read the Eisenhorn novels? If so, then a book of sorcery spells is kind of like the Malus Codicum. It gives you powerful effects, but you need time and preparation to actually do them. If you want to be a psyker then charms are more your alley. To put it another way: Sorcery is more wizard in the tower than wizard in battlefield.
Some of these problems could perhaps be offset if The Nomad is willing to permit custom spells should you find yourself falling behind in usefulness. I would be happy to make some for you if that is the case. Also, if you are serious about magic then you might want to look into getting the White and Black Treatises.
Again, I don't want to shoot down your character. Not only is it not my call, because I'm not the ST, but it happens to me enough and I know very well how much it sucks. All I am saying is that there are potential drawbacks that you should be aware of. If you are fine with what you're getting into, then cool, I say go for it! ^-^
EDIT - When did The Nomad post? *looks at time* Whoa, where did the time go? I started writing this post an hour ago. *confused*
Last edited by Lys on Wed Jun 15, 2011 5:56 pm, edited 1 time in total.
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.
#19
OK, scratch magic, I'll try to keep things simpler for this game.
Yes, playing a smart character is harder when I as the player do not have extensive knowledge of the setting. I mean, I could play an ignorant farmboy thrust into greatness, but that really doesn't appeal to me.
Yes, playing a smart character is harder when I as the player do not have extensive knowledge of the setting. I mean, I could play an ignorant farmboy thrust into greatness, but that really doesn't appeal to me.
#20
I have finally settled on a character concept. An Eclipse or Dawn Solar who is royalty in one of the Hundred Kingdoms and Exalted while commanding the Royal Guard in a suicidal last stand against an invader. She will either be social oriented with a side of combat, or combat oriented with a side of social. I'll be taking inspiration from Saber of Fate / Stay Night, and as such will borrow a number of Arthurian motifs.
Now, a word about your character motivation. It's... really grand. This is not a bad thing in Exalted, but we are talking about massive world shaking stuff here. The Imperial Manse and the Realm Defence Grid that it controls are possibly the most powerful things in Creation short of the Daystar. The woman who became the Scarlet Empress only succeeded in taking it by force because she had the fate of every living being in creation bound to hers by the Sidreals. Not to mention the fact that the thing is in the Imperial City, so having to invade the Blessed Isle to even get at it is not unlikely.
In comparison, fridgidmagi's character wants revenge against another Solar and mine wants to find an artefact. So, could you tone it down some, please? This is just a request, you can say "no" and I'll deal. Here's my proposal for an alternate motivation: Unlock the Secrets of Denandsor. By the time all three of us have accomplished our respective motivations, I expect we'll be ready to tackle the really epic stuff. How does that sound?
Remember, you can always take magic later. So it's not like you are losing anything.Hawkings wrote:OK, scratch magic, I'll try to keep things simpler for this game.
Okay, I look forward to seeing what you can do! I'm actually glad you are sticking to your guns in this one, because my character is looking for a lost artefact, and a Librarian would be really helpful. ^-^Hawkwings wrote:Yes, playing a smart character is harder when I as the player do not have extensive knowledge of the setting. I mean, I could play an ignorant farmboy thrust into greatness, but that really doesn't appeal to me.
Now, a word about your character motivation. It's... really grand. This is not a bad thing in Exalted, but we are talking about massive world shaking stuff here. The Imperial Manse and the Realm Defence Grid that it controls are possibly the most powerful things in Creation short of the Daystar. The woman who became the Scarlet Empress only succeeded in taking it by force because she had the fate of every living being in creation bound to hers by the Sidreals. Not to mention the fact that the thing is in the Imperial City, so having to invade the Blessed Isle to even get at it is not unlikely.
In comparison, fridgidmagi's character wants revenge against another Solar and mine wants to find an artefact. So, could you tone it down some, please? This is just a request, you can say "no" and I'll deal. Here's my proposal for an alternate motivation: Unlock the Secrets of Denandsor. By the time all three of us have accomplished our respective motivations, I expect we'll be ready to tackle the really epic stuff. How does that sound?
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.
#21
The way I interpreted that area of character creation, the ultimate goal was supposed to be something almost unattainably vast. That's why it's the "ultimate" goal after all, so that's why I picked what I did.
Denandsor does look like a very good epic stepping stone on the way to being masters of all creation and such. I would imagine that Denandsor has huge repositories of artifacts and knowledge that have been untouched because of its strange properties, and exploring the city, figuring out what happened, and retrieving those artifacts all look like great goals. Perhaps this is my character's initial goal then, and once it's attained it leads quite naturally to the larger one.
A couple questions regarding character creation:
Background: I was thinking of taking two dots in Cult, and have them be people in a dozen or so nearby communities who have come to my character for things such as miraculous healing (through medical knowledge), sage advice, tales of the old times, and similar. The cult probably started as whispers among the people themselves, which my character did nothing to stop. From there it grew, as they shared among their family and friends what boons they had received. My character doesn't openly proclaim divinity of course, because that would be stupid, but she does nothing to dispel rumors. This makes the followers have to figure out their own methods of worship, and the "generally accepted" way is through dedicating activities that increase personal knowledge, or through activities that use that knowledge. So anything from learning at school, to exploring new lands, to helping others through specialist knowledge. The one thing that she would try to emphasize, for both her own protection and protection of her followers, is to encourage them to protect their knowledge, and only share it with those worthy. This is done through her "favorite" parable, the one with the farmer with the apple tree (or similar). The farmer was generous and gave the fruits freely, but one day some greedy and foolish individuals came and cut down the tree, hoping to steal the apples all for themselves. The tree died, and then nobody had any apples.
Next, I was thinking of spending 3 dots and getting a level 3 manse. This would probably be one won through knowledge and such, perhaps disarming the traps and defenses and gaining control. This might be the initial trigger for the epic goal. Now, how much attention would this draw? And how would I determine what sort of hearthstone it creates?
Denandsor does look like a very good epic stepping stone on the way to being masters of all creation and such. I would imagine that Denandsor has huge repositories of artifacts and knowledge that have been untouched because of its strange properties, and exploring the city, figuring out what happened, and retrieving those artifacts all look like great goals. Perhaps this is my character's initial goal then, and once it's attained it leads quite naturally to the larger one.
A couple questions regarding character creation:
Background: I was thinking of taking two dots in Cult, and have them be people in a dozen or so nearby communities who have come to my character for things such as miraculous healing (through medical knowledge), sage advice, tales of the old times, and similar. The cult probably started as whispers among the people themselves, which my character did nothing to stop. From there it grew, as they shared among their family and friends what boons they had received. My character doesn't openly proclaim divinity of course, because that would be stupid, but she does nothing to dispel rumors. This makes the followers have to figure out their own methods of worship, and the "generally accepted" way is through dedicating activities that increase personal knowledge, or through activities that use that knowledge. So anything from learning at school, to exploring new lands, to helping others through specialist knowledge. The one thing that she would try to emphasize, for both her own protection and protection of her followers, is to encourage them to protect their knowledge, and only share it with those worthy. This is done through her "favorite" parable, the one with the farmer with the apple tree (or similar). The farmer was generous and gave the fruits freely, but one day some greedy and foolish individuals came and cut down the tree, hoping to steal the apples all for themselves. The tree died, and then nobody had any apples.
Next, I was thinking of spending 3 dots and getting a level 3 manse. This would probably be one won through knowledge and such, perhaps disarming the traps and defenses and gaining control. This might be the initial trigger for the epic goal. Now, how much attention would this draw? And how would I determine what sort of hearthstone it creates?
#22
Your Motivation doesn't have to be that big, Motivations can be attained (actually, it enables you to zap months of meditation to buy higher dots of Essence as long as you have the XP) and then replaced by something bigger.
I'm OK on Cult, though you'd have to take real Medicine Charms (such as the one that regrow amputated limbs) to justify it. Note that if you have to go to ground or elsewhere for long, it might shrink and be converted back to XP.
The Manse is ok, though remember you'll have to socket the hearthstone into an artifact (a simple one dot amulet will do, and grants you a +1 mote/hour regeneration). As for the effects, you have examples in the corebook or Oadenol's Codex. It's not always very well balanced so I can veto some, but it's a start.
A 3 dot Manse does start to draw attention, unless you take the Hidden Manse Merit (2 freebies or 4 XP, in Scroll of Heroes), not only is it not recorded but its geomancy is obscured, meaning that Essence-channelers won't necessarily sense it when they're nearby. Otherwise it won't necessarily be an omnipresent danger, but it can be used as plot device
@Lys: I fancied the Lunar but your Solar concept is acceptable. I would however like for the Circle to come into true power through RP, not chargen, so you'll be in the succession line or a Prince (with whatever obstacle necessary to last a few stories), but not a throned ruler.
I'm OK on Cult, though you'd have to take real Medicine Charms (such as the one that regrow amputated limbs) to justify it. Note that if you have to go to ground or elsewhere for long, it might shrink and be converted back to XP.
The Manse is ok, though remember you'll have to socket the hearthstone into an artifact (a simple one dot amulet will do, and grants you a +1 mote/hour regeneration). As for the effects, you have examples in the corebook or Oadenol's Codex. It's not always very well balanced so I can veto some, but it's a start.
A 3 dot Manse does start to draw attention, unless you take the Hidden Manse Merit (2 freebies or 4 XP, in Scroll of Heroes), not only is it not recorded but its geomancy is obscured, meaning that Essence-channelers won't necessarily sense it when they're nearby. Otherwise it won't necessarily be an omnipresent danger, but it can be used as plot device

@Lys: I fancied the Lunar but your Solar concept is acceptable. I would however like for the Circle to come into true power through RP, not chargen, so you'll be in the succession line or a Prince (with whatever obstacle necessary to last a few stories), but not a throned ruler.
#23
I also fancied playing a Lunar, to add variety to the party, but I just wasn't feeling it. I briefly considered a number of concepts but the one that I felt drawn to only really works as a Solar or Solar-derivative. I can make her a Deathknight or Green Sun Princess if you want, but if not she'll be a Solar.The Nomad wrote:@Lys: I fancied the Lunar but your Solar concept is acceptable. I would however like for the Circle to come into true power through RP, not chargen, so you'll be in the succession line or a Prince (with whatever obstacle necessary to last a few stories), but not a throned ruler.
Was never my intention for my character to be a throned ruler. I'll have to finish working out the background over the next few days, but provisionally she's the second eldest child of her family. The heir can either die conveniently or abdicate in favour his/her sister's greatness when the time is right. Proof of said greatness could be, say, the artefact I'm looking for.
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 19
- Location: Alone and unafraid
#24
I kinda like the idea of having saber in the party.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
#25
Really? Neat! What about the idea of the man Amoneth seeks being Archer?frigidmagi wrote:I kinda like the idea of having saber in the party.

(pretend his eyes are blue)
For those who do not know: That is Gilgamesh, the King of Heroes and Fifth King of Uruk, as he appears in Fate/Stay Night. I always thought he rather looks like a Solar wearing orichalcum plate, and the fights in Fate/Stay are epic enough to be worthy of Exalted. Since Amoneth said the guy was tall and blonde, it made me think of him. Here's him standing before the Gate of Babylon which he can summon at will and connects to his personal armoury; said armoury containing large portion of the world's legendary weapons before they were legendary. And here is him looking particularly bishonen and weilding his chain Ekindu that can restrain even gods, and the drill-sword Ea whose Enuma Elish attack is so powerful it's a class by itself.
Lys is lily, or lilium.
The pretty flowers remind me of a song of elves.
The pretty flowers remind me of a song of elves.