SirNitram wrote:Dozens of settings maintain gritty feel and mechs. They do this by not stressing over calculations or inherent weaknesses, but by delivering the POINT: War in it's nasty, bloody, brutish nature, and giant walkers. They don't need shields, or psychics, or giant red goo monsters who protect the Mech. They simply stop stressing and go forward.
You wanted the 'feel' of BattleTech, and Haven and I are being blunt: You are taking the feel and setting and violating it with a barbed-wire dildo.
That sounds like a bit of an exaggeration. Most mecha settings are far from gritty. The only ones I can think of off that top of my head are a handful of Anime shows like Armored Troopers Votom, then there's Heavy Gear, which is largely based on the above.
Most of the others are a bit more cinematic, if you will. Mekton Zeta, Jovian Chronicles, Gundam, and so on.
As far as tanks and mechs and fusion reactors, consider the following:
-Tanks have more internal space than Mechs by virtue of design.
-Original Btech had tanks that were better than 'mechs.
-The only reason that changed was for "balance". Smoke and mirrors were applied.
Concerning the bit about machineguns that can take down heavy armor, they don't exist. Light armor, sure. A chaingun can tear apart light armor, but a 30mm won't do much to a MBT. Remember that even the largest "sniper" rifle we have won't wreck heavy armor.
If we focus on fusion, again, we could make it so only a highly trained individual can manage feeding more fuel with keeping the heat output at managable levels, and a direct mental link (note: does
not have to be psychic, something similar to the current neurohelmet system).